🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: gnu.chess
Article #5621

parallelizing gnuchess

#5621
From: Alix Martin
Date: Tue, 27 Apr 1993 10:55
24 lines
1499 bytes
Hi there!

I wondered if anyone had already tried to parallelize gnuchess.

What I mean is that you would have gnuchess running on several machines,
and that at a given depth, a machine would pick one from the list of possible first moves,
place a lock on it to tell the other machines not to take the same one, process the
corresponding branch and return it's evaluation.

Of course, there will be an overhead to handle the parallelism, but for large depths,
it should nearly add up the cpu power of all the machines.

I know the people working on Deep Thought did something similar in hardware
(I read that they plan to use 1000 processors !).

Anyway, it should be a good way to turn system administrators crazy, as they would see
their whole network of sparcs working on one chess game!


-- 
Alix Martin				martina@inf.enst.fr
212, rue de Tolbiac
75013 Paris, France			45 81 84 20
============================================================
Technical Details
Message-ID: <5454@ulysse.enst.fr>
Path: arc1-ca.pugleaf.net!gmd.de!Germany.EU.net!mcsun!julienas!enst!ulysse!martina

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: 10d71d,3ac2abcf0b9d4b6c,start
X-Google-Attributes: gid10d71d,public
X-Google-ArrivalTime: 1993-04-27 04:44:23 PST
Path: arc1-ca.pugleaf.net!gmd.de!Germany.EU.net!mcsun!julienas!enst!ulysse!martina
From: martina@inf.enst.fr (Alix Martin)
Newsgroups: gnu.chess
Subject: parallelizing gnuchess
Keywords: parallel, algorithms, gnuchess
Message-ID: <5454@ulysse.enst.fr>
Date: 27 Apr 93 10:55:00 GMT
Sender: news@ulysse.enst.fr
Organization: Telecom Paris (ENST), France
Lines: 24