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Article #5890Trying to port Gnuchess 3.1 to PC...
From: Morrison J. Chang
Date: Thu, 30 Jan 1992 06:51
Date: Thu, 30 Jan 1992 06:51
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1127 bytes
I hope someone out there can point me in the right direction. I've already got a copy of Gnuchess 3.1 and I'm trying to compile it on my PC clone (386/25 with 2 Meg) using Borland C++ 2.0 My question is that the gnuchess.c file is (I think) too large for the compiler and needs to be broken up into pieces (one of those 64K code segments limits). So what is the "best" way to do that and keep it "fast". Tips, directions, etc.. would be appreciated. Post or email. Thanks. -- Morrison J. Chang -- mochang@chaph.usc.edu
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10d71d,9b7fb007236c5ced,start X-Google-Attributes: gid10d71d,public X-Google-ArrivalTime: 1992-01-30 01:02:13 PST Path: arc1-ca.pugleaf.net!sparky!uunet!usc!chaph.usc.edu!news From: mochang@phakt.usc.edu (Morrison J. Chang) Newsgroups: gnu.chess Subject: Trying to port Gnuchess 3.1 to PC... Date: 29 Jan 1992 22:51:47 -0800 Organization: University of Southern California, Los Angeles, CA Lines: 13 Sender: Morrison J. Chang Message-ID: <kof843INNclp@phakt.usc.edu> NNTP-Posting-Host: phakt.usc.edu Keywords: Gnuchess, Borland C++, PC port