Thread View: gnu.g++.help
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Started by Diego A. Balbi
Thu, 11 Jan 1996 20:03
Re: I would like to learn socket programming (tcp/ip)
Author: Diego A. Balbi
Date: Thu, 11 Jan 1996 20:03
Date: Thu, 11 Jan 1996 20:03
26 lines
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Daniel D. Roscigno wrote:
>
> I would like to read about socket programming as I
> would like to design a battleship game for playing
> over the net. If anyone can point me in the
> correct direction I would appreciate it. I
> would like to use g++ on linux.
>
> Thanks!
> Dan
Hi !
"Unix Network Programing" book of W. Richard Stevens
has been useful for me to understand tcp/ip usage in "C"
language and several net concepts ( I've used those "C" functions
in "C++" programs to build my own -little!- classes ).
Good luck with the battle !
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Diego A. Balbi InterSoft Argentina S.A.
System Software Engineer Av. Cordoba 883 Piso 13
diego@isoft.com.ar (1054) Bs As - Argentina
,,, Voice: +54-1-318-8900
0(o o)0 Fax: +54-1-318-8999
~~~~~~~~~~~~~~~~~~~\--oOO--(_)--OOo-/~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Re: I would like to learn socket programming (tcp/ip)
Author: QUE1024
Date: Fri, 12 Jan 1996 07:02
Date: Fri, 12 Jan 1996 07:02
7 lines
611 bytes
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Another good book is " Adventures in UNIX network applications
programming
by Bill Rieken and Lyle Weiman.
Aventures in madness!! have fun...
Re: I would like to learn socket programming (tcp/ip)
Author: Sandeep Pathak
Date: Mon, 15 Jan 1996 15:25
Date: Mon, 15 Jan 1996 15:25
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In article <9601111635.aa01715@Mafalda.isoft.com.ar> diego@mafalda.ai.mit.EDU (Diego A. Balbi) writes: [snip] > >Hi ! > "Unix Network Programing" book of W. Richard Stevens > has been useful for me to understand tcp/ip usage in "C" > language and several net concepts ( I've used those "C" functions > in "C++" programs to build my own -little!- classes ). > > Good luck with the battle ! > >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >Diego A. Balbi InterSoft Argentina S.A. >System Software Engineer Av. Cordoba 883 Piso 13 >diego@isoft.com.ar (1054) Bs As - Argentina > ,,, Voice: +54-1-318-8900 > 0(o o)0 Fax: +54-1-318-8999 >~~~~~~~~~~~~~~~~~~~\--oOO--(_)--OOo-/~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > Hi, I was _just_ about to post a query about this. I am doing a project for a C++ course. I am writing simple wrapper classes for socket and other related IP abstractions. I basically modeled classes based on their traditional networking counterparts, eg: in Socket class, I have a ref. count similar to what the kernel keeps for a socket fd. But I was stumped when it came to a "fork". The kernel will handle copies of the socket fd. but what about my Socket object?! I can't think of any way to maintain conformity w/ the kernel unless parent and child communicate in a way. Anybody out in netland dealt with this? Or should I tentatively assume that concurrent servers are not easily possible with my object abstractions. Any pointer GREATLY appreciated!! -deep ----------------------------------------------------------------- Sandeep Pathak ! secs: (508)921-9696 Eaton Corporation ! mins: (508)927-3652 Semiconductor Equipment Div. ! hrs : spathak@bev.etn.com "Whatever u can do or dream u ! days: 108 Cherry Hill Drive can do..begin it" -- Goethe ! Beverly MA 01915 -----------------------------------------------------------------
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