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Article #51296GNU C++ for a C++ compiler
From: Bob Lee
Date: Fri, 11 Jun 1993 16:56
Date: Fri, 11 Jun 1993 16:56
20 lines
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1496 bytes
After being an avid Turbo C 2.0 user. I'm ready to really sit down and start coding a RPG game that I've been meaning to create for quite a while. The problem is that I want to code the game with an OO approach and Turbo C does not provide that. The other problem is that the tools I plan to use to help me develop it were designed for Borland C++. Being a grad out of school and no job to speak of (surprise! surprise! Thank you Reagenomics!!). I don't have the money for a $353 software package like Borland C++. So I was wondering if you GNU C++ users out there would recommend GNU C++ to aid me in my development. Just FYI, the tools I want to use in my project is yakicons. I looked at it and it seems to just contain a series of header files that make extensive use of the class construct (ruling out any chance of using them with Turbo C). So I figured that maybe any C++ compiler would do. Thanks for your input! Bob
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 11318c,32d5ce12dae901fb,start X-Google-Attributes: gid11318c,public X-Google-ArrivalTime: 1993-06-11 10:13:36 PST Newsgroups: gnu.gcc.help Path: arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!math.ohio-state.edu!uwm.edu!linac!att!bgsuvax!rlee From: rlee@bgsu.edu (Bob Lee) Subject: GNU C++ for a C++ compiler Message-ID: <C8Gv2L.91A@andy.bgsu.edu> Sender: rlee@andy.bgsu.edu (Bob Lee) Organization: Bowling Green State Univ. Date: Fri, 11 Jun 1993 16:56:44 GMT Lines: 21