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Article #51296

GNU C++ for a C++ compiler

#51296
From: Bob Lee
Date: Fri, 11 Jun 1993 16:56
20 lines
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After being an avid Turbo C 2.0 user. I'm ready to really sit down and
start coding a RPG game that I've been meaning to create for quite a
while. The problem is that I want to code the game with an OO approach and
Turbo C does not provide that. The other problem is that the tools I plan
to use to help me develop it were designed for Borland C++.

Being a grad out of school and no job to speak of (surprise! surprise!
Thank you Reagenomics!!). I don't have the money for a $353 software
package like Borland C++. So I was wondering if you GNU C++ users out
there would recommend GNU C++ to aid me in my development. 

Just FYI, the tools I want to use in my project is yakicons. I looked at
it and it seems to just contain a series of header files that make
extensive use of the class construct (ruling out any chance of using them
with Turbo C). So I figured that maybe any C++ compiler would do.

Thanks for your input!

Bob
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From: rlee@bgsu.edu (Bob Lee)
Subject: GNU C++ for a C++ compiler
Message-ID: <C8Gv2L.91A@andy.bgsu.edu>
Sender: rlee@andy.bgsu.edu (Bob Lee)
Organization: Bowling Green State Univ.
Date: Fri, 11 Jun 1993 16:56:44 GMT
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