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Article #75247Re: Patents (was Re: Copyrights)
From: Stavros Macrakis
Date: Wed, 29 Aug 1990 08:00
Date: Wed, 29 Aug 1990 08:00
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3411 bytes
(sorry for the belated followup; we've had some problems with our news server) In article <41668@think.Think.COM> barmar@think.com (Barry Margolin) writes: ... The economics of software are different. Suppose you are developing a piece of software, and the going rate for software of this class is $500/copy. And suppose it contains ten licensed algorithms, at an average $20K/license. This is a built-in overhead of $200K for the product ..... I too have reservations about patenting algorithms, but making up a specific pricing structure won't prove your point. Very substantial pieces of (copyrighted) software are licensed for much less than the figures you cite. Take a look at the pricing schedule for OSF Motif (tm) or OSF/1 (tm), for instance, each of which contains licensed software from a variety of sources. On the other hand, manufacturers of tangibles generally have large overheads to begin with; they have factories, factory workers, purchased and leased equipment, etc. In order to become a manufacturer it is necessary to raise quite a bit of capital, and licensing fees are slipped in there relatively easily...... ... or perhaps the licensing fees are a reasonable part of the cost simply because they're constrained by competitive pressures.... You only license innovations when the benefit outweighs the cost. ...and, by the way, making and selling software <<does>> require non-negligeable capital investment: when you include all the overheads, one engineer-year costs over $100k, and R&D is only a small part of the overall cost of bringing out a product. Of course, in many startups, much of the capital is in the form of "sweat equity", but that doesn't make it any less real. Insufficient capital is the most frequent cause of small business failure.... If you're manufacturing hardware that is simple enough that it can be made in your basement rather than a factory then it probably doesn't have many patented parts; the same cannot be said for software that is developed at home. Again, this is simply not true. The "Screwpull" corkscrew and those ubiquitous plastic snaps (that you push on both sides to open) are both (I believe) still protected by patent, and would be very easy to produce in your basement. Note that they are not extraordinarily expensive, for the simple reason that there are other ways of doing the same thing. In summary, the economics of software are indeed different, and current intellectual property protection may be far from the ideal solution, but you've not shown that there should be NO such property rights. -s
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1025b4,a3783b857baac617 X-Google-Attributes: gid1025b4,public X-Google-ArrivalTime: 1990-08-29 21:37:42 PST Path: arc1-ca.pugleaf.net!gmdzi!unido!mcsun!i2unix!inria!imag!mururoa!carnot!macrakis From: macrakis@osf.fr (Stavros Macrakis) Newsgroups: gnu.misc.discuss Subject: Re: Patents (was Re: Copyrights) Message-ID: <MACRAKIS.90Aug29090046@diderot.osf.fr> Date: 29 Aug 90 08:00:46 GMT References: <66187@sgi.sgi.com> <58801@bbn.BBN.COM> <58830@bbn.BBN.COM> <41668@think.Think.COM> Sender: news@imag.fr Organization: OSF Research Institute--Grenoble Lines: 55 Posted: Wed Aug 29 09:00:46 1990 In-reply-to: barmar@think.com's message of 18 Aug 90 00:49:52 GMT