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Article #73968byte order patent
From: Dale Larson
Date: Tue, 16 Jul 1991 10:51
Date: Tue, 16 Jul 1991 10:51
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Andy Finkel has suggested that the Scott Adams adventure games or some similar
games may be prior art. Those games used identical data base files on any
machine and ran on both little-endian and big-endian systems. Hence, they must
have taken care of byte-order issues...
--
Dale Larson, Software Engineer, Amiga Network Development, Commodore-Amiga
dlarson@cbmvax.commodore.com
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1025b4,c6a2e40b3dadbbd1,start X-Google-Attributes: gid1025b4,public X-Google-ArrivalTime: 1991-07-16 10:30:08 PST Path: arc1-ca.pugleaf.net!gmdzi!unido!mcsun!uunet!spool.mu.edu!uwm.edu!psuvax1!rutgers!cbmvax!dlarson From: dlarson@cbmvax.commodore.com (Dale Larson) Newsgroups: gnu.misc.discuss Subject: byte order patent Message-ID: <23141@cbmvax.commodore.com> Date: 16 Jul 91 10:51:57 GMT Reply-To: dlarson@cbmvax.UUCP (Dale Larson) Organization: Commodore-Amiga Networking Group, Siberia Office Lines: 7