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Article #26Re: How to check Quake2's FPS?
From: `eNtiTy
Date: Sat, 26 Sep 1998 00:00
Date: Sat, 26 Sep 1998 00:00
7 lines
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1179 bytes
>No
>you must go to the console and write : time refresh (maybe without a space
i
>don't remenber)
Timerefresh is a joke. It's not accurate. In some rooms, you can get 130
FPS, and in others, 15-20. It's not an accurate *benchmark*.
`eNtiTy
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f4db5,862742cd1cf9c423 X-Google-Attributes: gidf4db5,public X-Google-Thread: 1029b6,862742cd1cf9c423 X-Google-Attributes: gid1029b6,public X-Google-Thread: 11094b,862742cd1cf9c423 X-Google-Attributes: gid11094b,public X-Google-Thread: 113106,862742cd1cf9c423 X-Google-Attributes: gid113106,public From: "`eNtiTy" <begone@fowlbeast.com> Subject: Re: How to check Quake2's FPS? Date: 1998/09/26 Message-ID: <QW7P1.6265$RC5.5341431@news.rdc1.bc.wave.home.com> X-Deja-AN: 395091107 References: <36058986.0@ruby.hknet.com> <6u4cth$m6a$1@reader1.reader.news.ozemail.net> <6u4rt4$2cs$1@news.worldonline.nl> <6ue66p$17p$1@front1.grolier.fr> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Organization: @Home Network Canada NNTP-Posting-Date: Sat, 26 Sep 1998 08:41:36 PDT Newsgroups: hk.comp.pc,alt.games.3dfx,3dfx.game.discussion,3dfx.game.support