Thread View: k12.ed.math
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Started by Carol Hooper
Thu, 21 Jan 1993 05:32
MathMagic Guide
Author: Carol Hooper
Date: Thu, 21 Jan 1993 05:32
Date: Thu, 21 Jan 1993 05:32
123 lines
6323 bytes
6323 bytes
GUIDE TO MATHMAGIC
WELCOME TO MATHMAGIC!
WHAT IS MATHMAGIC?
MathMagic allows students from around the world with
students from other schools to solve math problems with each
other using computers and modems to communicate.
WHO MAY PARTICIPATE?
Participation is open to any student in grades K-12, either
on an individual or team basis. Teams, if desired, may be
formed by teachers incorporating MathMagic in their class-
rooms. Communication may occur between individual and teams
but solutions will be evaluated in separate categories.
WHAT KIND OF PROBLEMS WILL BE GIVEN?
Problems chosen as MathMagic problems will be based on the
following criteria:
1. They capture student interest and imagination.
2. The solution is not immediately obvious.
3. The problem can be solved using more than one
strategy.
4. The problem is within the computational skill level
of the student(s).
5. The solution time is reasonable.
6. There may be more than one solution.
7. The solution is defined well enough so that students
know when a solution has been reached.
NOTE: Problems may be submitted for consideration by any
and all interested parties by simply addressing them to:
Carol Hooper, (Compuserve 76550,221).
HOW OFTEN WILL WE GET PROBLEMS TO SOLVE?
Problems will be issued during six-week periods called
"problem cycles". The entire cycle covers the time from the
day you get the problem to the day the problem is due to be
turned in to MathMagic. A time line will be posted.
HOW DO STUDENTS WORK ON A PROBLEM?
1. Simply log on the first day of the
problem cycle.
2. Problems will be posted in a message addressed to
"All." Subject line will indicate cycle number
and corresponding dates. For example: " Subject:
Cycle 1 - Sept 8-18" means problems are for Cycle 1
with a starting date of Sept. 8 and solution format
due date of Sept. 18.
3. Look at the problem for your grade level.
4. Get out the thinking cap and begin to discuss
strategies with students in your grade level from
around the world. Enter messages, share ideas, work
towards a solution while discovering new friends
from within your city, other states, and even other
nations. IMPORTANT: Your first message must
indicate your grade level and whether you are
working as a team or individual. All teams must
list names of team members for proper credit as well
as the sponsoring school, if applicable. As this
information is received by MathMagic management,
updated postings will be made available, listing
participants in team and individual categories by
grade level to help you locate other students with
whom you can discuss the current problem.
HOW DO WE SUBMIT OUR SOLUTIONS?
Solutions are turned in anytime before the last day of the
problem cycle and are written in a specific format. This
format is:
1. State the problem, listing the knowns and unknowns
and any assumptions which are made.
2. Explain the strategy, or strategies. Suggested
strategies are:
a. Work a simpler case and apply.
b. Look for a pattern to apply.
c. Make a wild guess and check your answer.
d. Make a table, chart, or diagram; use a model.
e. Label known parts and unknown parts with
variables.
f. Write an equation relating the knowns and
unknowns.
g. Work backwards.
h. Work for a subgoal.
i. Find a related problem or strategy you can
apply.
j. If all else fails, act it out.
WHAT HAPPENS AFTER THE SOLUTIONS ARE TURNED IN?
Solutions will be examined by evaluators. Submissions will
be evaluated based on grade level and whether the solution
is an individual or team effort. Recognition will be
awarded in the following categories: Outstanding Creativity,
Outstanding Solution, Outstanding Effort, Outstanding Team
Work, Outstanding Individual Work, Outstanding Strategy,
Outstanding Problem Format, and Honorable Mention in each
category. There will also be one overall Sweepstakes
recognition award given every six weeks. The results will
be posted in same MathMagic where the problems are posted,
and in the MathMagic newsletter published every six weeks.
MATHMAGIC RULES OF CONDUCT
There are some important rules which must be followed as you
participate in MathMagic. Any violation of these rules will
result in your school group or your MathMagic team being
disqualified from the project.
1. No abusive language will be tolerated at any time.
2. Communications are to be strictly within your
MathMagic grade level and any official MathMagic
personnel. At no time will any individual or team
interfere with or harass any other individual or
team in any way.
3. Participants may communicate with other participants
requesting ideas, sharing thoughts, etc. In fact,
this communication is encouraged!!!!
4. We encourage you to get to know those participating
in MathMagic and hope that you will share
information about each other. As long as your
messages include discussion of the problem issued,
there is no need to refrain from personal
discussion.
CONCLUSION
You will find many friends in the telecommunications
environment and learn many new things about Math and the
students that you meet. Enjoy yourself, and thanks for your
participation.
Please contact me, Carol Hooper, for additional info.
--
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