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Article #10

Re: FS98 Sound problems - Herc 128/3D

#10
From: Bob Cardone
Date: Thu, 11 Dec 1997 00:00
73 lines
3602 bytes
"Walter J. Bertram, Jr." <wbertram@worldnet.att.net> wrote:

>Bob, 
>
>If Tim Gregson said MS is working on a fix, then it sounds
>like an FS98 problem, not a Hercules problem.  Why knock
>Hercules? (and, as you have stated many times, just about
>every 3D card made has the problem).
>
>Walt
>

You are absolutely right Walter, and I have stated  many times on his
newsgroup, that I thought the common denominator in this sound debacle
was FS98.  At the same time, one person at  Hercules had stated to me
many months ago that this was their problem since it seemed to occur
with greater consistency on the Hercules Stingray than on any other
card. Since then they have come out with 2 drivers, and still no sound
fix.  I e mailed them last week and asked for a progress report on the
sound and have heard zero as of this moment.  And I sort of feel at
this point that it will be quite awhile before they release anything
addressing the sound problem. ( You get that way after week after week
after week  of waiting).

So, I am hopeful that Microsoft has a solution for this problem,
because it looks like that is going to be the quickest solution for
the Stingray owners that have listened to "Gurgles" for almost 3
months.

( Ya know, normal audio is starting to sound weird at this point <g>)

Bob Cardone 






>Bob Cardone wrote:
>> 
>> randyb@qconline.com (The Shadow) wrote:
>> 
>> >In article <66lqpn$9vd$1@godzilla.gol.com>, durst@axtek.com says...
>> >>
>> >>I run the FS98 with 200MMX and Stingray 128/3D card in 800x600x16 in 3D mode
>> >>and in 2D mode and have no sound issues at all with all scenery level as
>> >>detailed as can get. I get frame rates as high as 40+ and lowest is about 28
>> >>or so. I have the latest Stingray drivers v1.19 and also I run a Sound
>> >>blaster 16 PNP card with the newest drivers. No matter what scenery, plane,
>> >>panel works fine!
>> >>
>> >>David
>> >>
>> >consider yourself lucky...many of us are having problems in 3D mode...
>> 
>> Tim Gregson posted on this NG 2 days ago that they are working on a
>> fix for the 3D sound problem and information on that should be out in
>> a couple of weeks. Let's keep our fingers crossed cause it looks like
>> a fix from Hercules will occur the day after they are ice skating in
>> Hell. <g>
>> 
>>              Bob Cardone
>> 
>> Most Crashes are caused by Pilot Error
>> 
>>                 (*)
>>      ************************
>>          (*)           (*)
>> Noble Airlines
>> Boston HUB
>> Commercial Captain
>> #2139
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References: <348CCEA9.97B8A448@SPAMNOTlobo.net> <66lqpn$9vd$1@godzilla.gol.com> <66nv3p$c15@bgtnsc03.worldnet.att.net> <3492dbac.33576351@news.mindspring.com> <66pjn5$a80@bgtnsc02.worldnet.att.net>

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From: cardone!@mindspring.com (Bob Cardone)
Subject: Re: FS98 Sound problems - Herc 128/3D
Date: 1997/12/11
Message-ID: <34905493.104760793@news.mindspring.com>
X-Deja-AN: 297336335
References: <348CCEA9.97B8A448@SPAMNOTlobo.net> <66lqpn$9vd$1@godzilla.gol.com> <66nv3p$c15@bgtnsc03.worldnet.att.net> <3492dbac.33576351@news.mindspring.com> <66pjn5$a80@bgtnsc02.worldnet.att.net>
X-Server-Date: 11 Dec 1997 21:10:44 GMT
Organization: MindSpring Enterprises
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Newsgroups: microsoft.public.simulators,comp.sys.ibm.pc.games.flight-sim,rec.aviation.simulators,3dfx.oem.products.hercules.stingray128-3d