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Article #4Re: MS FS98 3DFX FASTER FRAMERATES
From: Jon D. Melbo
Date: Tue, 06 Jan 1998 00:00
Date: Tue, 06 Jan 1998 00:00
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On Mon, 5 Jan 1998 23:51:33 -0600, "David O. Corsi" <dcorsi@NOSPAM.wwa.com> wrote: [glad somebody put it in writing. most of us figured this out either through [trial and error or via this newsgroup. considering the program is 3D [hardware ready i can't understand why they didn't put these instructions in [the joke they call a manual. oh well after my stint with 6 fps i too How to do what? *** Please make sure responses are also sent via email.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1050fa,756daac5827bc7fe X-Google-Attributes: gid1050fa,public X-Google-Thread: f9fc9,756daac5827bc7fe X-Google-Attributes: gidf9fc9,public X-Google-Thread: 113106,756daac5827bc7fe X-Google-Attributes: gid113106,public From: ssilicon@lse.fullfeed.com (Jon D. Melbo) Subject: Re: MS FS98 3DFX FASTER FRAMERATES Date: 1998/01/06 Message-ID: <34b24973.41130730@nntp.lse.fullfeed.com> X-Deja-AN: 313306164 Content-Transfer-Encoding: 7bit References: <34B1B898.9554659A@hotmail.com> <68shbm$1u2$1@hirame.wwa.com> Mime-Version: 1.0 Reply-To: ssilicon@lse.fullfeed.com Content-Type: text/plain; charset=us-ascii Organization: FullFeed Madison (newsmaster@msn.fullfeed.com) Newsgroups: microsoft.public.simulators,3dfx.game.support,3dfx.d3d.drivers