Article View: mod.computers.workstations
Article #51Tournament Design Query
From: "Jim McGrath"
Date: Thu, 23 Jan 1986 01:43
Date: Thu, 23 Jan 1986 01:43
20 lines
1370 bytes
1370 bytes
From: Jacob_Palme_QZ%QZCOM.MAILNET@MIT-MULTICS.ARPA
I have a programming problem I have not been able to solve.
Perhaps someone else has already solved it?
My problem is that I want to make a plan for a league of teams to
play e.g. soccer or ice-hockey.
Such a league consists of an even number of teams, between 4 and
18 teams in a league. Each team is to meet each other team twice,
one at home and one at home of the other team....
See Aho, Hopcroft, and Ullann. Data Structures and Algorithms.
Addison-Wesley, 1983. On page 310 they discuss an algorithm for
constructing a round robin tennis tournament schedule. It should be
easy to adapt it for your problem.
Jim
Technical Details
Message-ID:
<8601230742.AA21922@ucbvax.berkeley.edu>Path:
arc1-ca.pugleaf.net!utzoo!decvax!bellcore!ulysses!ucbvax!worksShow Full Headers
Complete Article Headers
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU
Path: arc1-ca.pugleaf.net!utzoo!decvax!bellcore!ulysses!ucbvax!works
From: MCGRATH%OZ.AI.MIT.EDU@MIT-XX.ARPA ("Jim McGrath")
Newsgroups: mod.computers.workstations
Subject: Tournament Design Query
Message-ID: <8601230742.AA21922@ucbvax.berkeley.edu>
Date: Wed, 22-Jan-86 20:43:17 EST
Article-I.D.: ucbvax.8601230742.AA21922
Posted: Wed Jan 22 20:43:17 1986
Date-Received: Fri, 24-Jan-86 03:14:03 EST
Sender: daemon@ucbvax.BERKELEY.EDU
Organization: The ARPA Internet
Lines: 20
Approved: works@red.rutgers.edu