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Article #156

Re: Bug in 5.3 Rogue ...

#156
From: robison
Date: Tue, 13 Dec 1983 04:45
16 lines
1226 bytes
Obviously, the IDnumber of a long sword (among weapons) is the
same as the ID number of your potion (among potions).  The subroutine
that tells you a projectile has disappeared expects to get the ID of a
weapon.  
(One of the outstanding weaknesses of Rogue is the way it allows you to
use anything as a weapon, but the software is really not worked out
for non-weapon combat).

You know what, I now realize that I can identify potions without
drinking them;  all I have to do is throw them away, after I develop
a table correlating potion and weapon numbers.

				- Keremath,  care of:
				  Robison
			          decvax!ittvax!eosp1
				  or:   allegra!eosp1
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Path: arc1-ca.pugleaf.net!utzoo!linus!decvax!harpo!eagle!mhuxl!ulysses!princeton!eosp1!robison
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10 5/3/83; site eosp1.UUCP
Path: arc1-ca.pugleaf.net!utzoo!linus!decvax!harpo!eagle!mhuxl!ulysses!princeton!eosp1!robison
From: robison@eosp1.UUCP
Newsgroups: net.bugs,net.games.rogue
Subject: Re: Bug in 5.3 Rogue ...
Message-ID: <435@eosp1.UUCP>
Date: Mon, 12-Dec-83 23:45:19 EST
Article-I.D.: eosp1.435
Posted: Mon Dec 12 23:45:19 1983
Date-Received: Wed, 14-Dec-83 02:28:42 EST
References: <83@sdcsvax.UUCP>
Organization: Exxon Office Systems, Princeton, NJ
Lines: 16