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Article #270Shogi/Japanese Chess Variant
From: J.RAMMING
Date: Fri, 14 Feb 1986 16:35
Date: Fri, 14 Feb 1986 16:35
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5067 bytes
I recently discovered a Japanese chess variation, called
"Shogi", which I believe some of you might find interesting.
What follows here is a description of the game.
The major differences between 'our' chess and Shogi are as
follows:
1) Shogi is played on a 9x9 board
2) Pieces have slightly different capabilities.
3) All pieces, with the exception of the 'king' and a
'gold' (explanation to follow) are allowed to promote.
Promotion is fixed (that is, each piece turns into
another certain kind of piece. Under-promotion is
not allowed).
4) Promotion occurs when pieces reach the 7th, 8th, or 9th
rows, not just the last.
5) A player, in his turn, has the option of moving a piece
or, if he has captured any of the opponent's pieces, can
'warp in' one of these captured pieces AS HIS OWN, on
any unoccupied square. If placed in the 7th, 8th, or
9th rows the piece does not promote until it is moved
once, and then only if it is not moved to the first
six rows.
The initial board configuration is as follows:
L N S G K G S N L
. R . . . . . B .
P P P P P P P P P
. . . . . . . . .
. . . . . . . . .
. . . . . . . . .
p p p p p p p p p
. b . . . . . r .
l n s g k g s n l
where:
L is a 'lance'. Lances move straight forward only, any number of
squares. They promote to 'Golds'.
N is a knight. Knights move as do traditional knights, and as with
traditional knights they are allowed to 'jump over' other pieces.
No other piece has this capability. Lances promote to Golds.
S is a 'silver'. Silvers have no counterpart in traditional chess,
and move as follows: they can move one square to the three squares
in front of them, or to the two rear diagonals but NOT directly
back, to the left, or to the right. As follows:
X X X
. S .
X . X
where the X's indicate possible moves. Silvers promote to
golds.
G is a 'gold'. Using the notation above, golds have the possible
moves
X X X
X G X
. X .
Golds do not promote: that is, they remain golds. Golds
and silvers can be thought of as have slightly restricted
variations of a king's movement.
K is a king, and moves as does a normal king.
R is a rook, and moves as does a normal rook. Upon promotion,
it turns into a 'super-rook': it is still able to move as
does a rook, but if required, it can instead move to any
adjacent square. (Think of a super-rook's movement as being
that of a rook or that of a king.)
B is a bishop, and moves as does a normal bishop. Upon promotion,
it turns into a 'super-bishop': it is still able to move as
does a bishop, but if required, it can instead move to any
adjacent square. (Once again, it has either a king's movement
or an ordinary bishop's).
P is a pawn. Pawns move one square at a time, directly forward
only. They do not capture to the diagonals, and are not
allows the 'en-passant' moves or the initial double-jump.
All pieces capture on squares they can move to.
The physical implementation of the board requires that all
pieces be the same color since an opponent's piece can become
your own, and vice versa. Instead of color-differentiation,
Shogi uses orientation-differentiation. Pieces are yours
if they 'point' towards the opponent, and the opponent's if
they 'point' towards you. They generally have the following
shape:
-----
/ --- \
/ ----- \
/ ------- \
/ --------- \
-------------
Furthermore, they are flat, such that they can be turned over
when promoted. (Each side has a character indicating the piece's
value; note that although most pieces promote to golds, the promotion-
side character on a lance is different from that on the promotion-side
of a silver, even though they both become golds. This is because
Captured pieces, when warped back onto the board, revert to their
original status even though they may have been promoted while under
the opponent's control. One needs a way to differentiate between
promoted knights, silvers, pawns, etc. since this has a serious effect
one one's strategy.)
That's it! If anyone is interested either in play-by-email, or
in person if you live in New Jersey near Holmdel/Eatontown/Rumson,
please contact me. I will also answer any questions you may
have about the game.
J. Christopher Ramming
HOME: (201) 542-2079
WORK: (201) 949-9531
UUCP: decvax!bellcore!houxa!qts
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83 based; site houxa.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!houxa!qts From: qts@houxa.UUCP (J.RAMMING) Newsgroups: net.games.chess Subject: Shogi/Japanese Chess Variant Message-ID: <951@houxa.UUCP> Date: Fri, 14-Feb-86 11:35:45 EST Article-I.D.: houxa.951 Posted: Fri Feb 14 11:35:45 1986 Date-Received: Sat, 15-Feb-86 04:29:18 EST Organization: AT&T Bell Labs, Holmdel NJ Lines: 124