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Article #274Re: Shogi/Japanese Chess Variant
From: Takashi Iwasawa
Date: Tue, 18 Feb 1986 18:30
Date: Tue, 18 Feb 1986 18:30
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6390 bytes
> I recently discovered a Japanese chess variation, called
> "Shogi", which I believe some of you might find interesting.
> What follows here is a description of the game.
>
> The major differences between 'our' chess and Shogi are as
> follows:
>
> 1) Shogi is played on a 9x9 board
> 2) Pieces have slightly different capabilities.
> 3) All pieces, with the exception of the 'king' and a
> 'gold' (explanation to follow) are allowed to promote.
> Promotion is fixed (that is, each piece turns into
> another certain kind of piece. Under-promotion is
> not allowed).
> 4) Promotion occurs when pieces reach the 7th, 8th, or 9th
> rows, not just the last.
> 5) A player, in his turn, has the option of moving a piece
> or, if he has captured any of the opponent's pieces, can
> 'warp in' one of these captured pieces AS HIS OWN, on
> any unoccupied square. If placed in the 7th, 8th, or
> 9th rows the piece does not promote until it is moved
> once, and then only if it is not moved to the first
> six rows.
>
> The initial board configuration is as follows:
>
> L N S G K G S N L
> . R . . . . . B .
> P P P P P P P P P
> . . . . . . . . .
> . . . . . . . . .
> . . . . . . . . .
> p p p p p p p p p
> . b . . . . . r .
> l n s g k g s n l
>
> where:
>
> L is a 'lance'. Lances move straight forward only, any number of
> squares. They promote to 'Golds'.
>
> N is a knight. Knights move as do traditional knights, and as with
> traditional knights they are allowed to 'jump over' other pieces.
> No other piece has this capability. Lances promote to Golds.
>
> S is a 'silver'. Silvers have no counterpart in traditional chess,
> and move as follows: they can move one square to the three squares
> in front of them, or to the two rear diagonals but NOT directly
> back, to the left, or to the right. As follows:
>
> X X X
> . S .
> X . X
>
> where the X's indicate possible moves. Silvers promote to
> golds.
>
> G is a 'gold'. Using the notation above, golds have the possible
> moves
>
> X X X
> X G X
> . X .
>
> Golds do not promote: that is, they remain golds. Golds
> and silvers can be thought of as have slightly restricted
> variations of a king's movement.
>
> K is a king, and moves as does a normal king.
>
> R is a rook, and moves as does a normal rook. Upon promotion,
> it turns into a 'super-rook': it is still able to move as
> does a rook, but if required, it can instead move to any
> adjacent square. (Think of a super-rook's movement as being
> that of a rook or that of a king.)
>
> B is a bishop, and moves as does a normal bishop. Upon promotion,
> it turns into a 'super-bishop': it is still able to move as
> does a bishop, but if required, it can instead move to any
> adjacent square. (Once again, it has either a king's movement
> or an ordinary bishop's).
>
> P is a pawn. Pawns move one square at a time, directly forward
> only. They do not capture to the diagonals, and are not
> allows the 'en-passant' moves or the initial double-jump.
>
> All pieces capture on squares they can move to.
>
> The physical implementation of the board requires that all
> pieces be the same color since an opponent's piece can become
> your own, and vice versa. Instead of color-differentiation,
> Shogi uses orientation-differentiation. Pieces are yours
> if they 'point' towards the opponent, and the opponent's if
> they 'point' towards you. They generally have the following
> shape:
>
>
> -----
> / --- \
> / ----- \
> / ------- \
> / --------- \
> -------------
>
> Furthermore, they are flat, such that they can be turned over
> when promoted. (Each side has a character indicating the piece's
> value; note that although most pieces promote to golds, the promotion-
> side character on a lance is different from that on the promotion-side
> of a silver, even though they both become golds. This is because
> Captured pieces, when warped back onto the board, revert to their
> original status even though they may have been promoted while under
> the opponent's control. One needs a way to differentiate between
> promoted knights, silvers, pawns, etc. since this has a serious effect
> one one's strategy.)
>
> That's it! If anyone is interested either in play-by-email, or
> in person if you live in New Jersey near Holmdel/Eatontown/Rumson,
> please contact me. I will also answer any questions you may
> have about the game.
>
> J. Christopher Ramming
> HOME: (201) 542-2079
> WORK: (201) 949-9531
> UUCP: decvax!bellcore!houxa!qts
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I haven't played shogi since I was a child in Japan, so I might be wrong, but
I think Mr. Ramming has left out a few rules.
* Movement out of 7, 8, and 9th ranks allow you to promote.
* Promotion is voluntary (but see next rule).
* You can't have a piece that can't move. I.e. you can't have a pawn or lance
on the ninth rank, or a knight on 8th or 9th rank. If you have an unpromoted
pawn on the 8th rank and move it to the 9th, you must promote it.
* You cannot "warp in" a pawn on a column that already has an unpromoted pawn
that you own.
* You cannot mate by "warping in" a pawn (other pieces are OK).
* Knights move only forward.
* Pawns promote to "gold".
Why would you ever want a piece that can't move? Well, if your king is on
the 9th rank and is under check from a rook or a bishop, and you have a pawn or
a knight, you might want to "warp in" a pawn on the 9th rank or knight on 8th
rank to get out of check....but you can't do it.
Takashi Iwasawa
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: arc1-ca.pugleaf.net!utzoo!linus!philabs!cmcl2!seismo!rlgvax!takashi From: takashi@rlgvax.UUCP (Takashi Iwasawa) Newsgroups: net.games.chess Subject: Re: Shogi/Japanese Chess Variant Message-ID: <927@rlgvax.UUCP> Date: Tue, 18-Feb-86 13:30:19 EST Article-I.D.: rlgvax.927 Posted: Tue Feb 18 13:30:19 1986 Date-Received: Wed, 19-Feb-86 20:34:02 EST References: <951@houxa.UUCP> Organization: CCI Office Systems Group, Reston, VA Lines: 153