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Article #242

Re: differences in the new empire (4/84)

#242
From: brahms
Date: Mon, 21 May 1984 22:40
12 lines
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Another difference has been pointed out to me (thanx Bruce).  When
attacking sectors, if the attacker wins, the mobility of the new
sector is set to zero (0).  Makes it hard to take over a country.

			-- Brad Brahms
			   usenet: {decvax,ucbvax}!trwrb!trwspp!brahms
			   arpa:   Brahms@USC-ECLC

P.S.	Overall, it looks like this version is much closer to the real
	world than the previous version was.
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Message-ID: <432@trwspp.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!harpo!decvax!ittvax!dcdwest!sdcsvax!sdcrdcf!trwrb!trwspp!brahms
References: <428@trwspp.UUCP>

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10 5/3/83; site trwspp.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!harpo!decvax!ittvax!dcdwest!sdcsvax!sdcrdcf!trwrb!trwspp!brahms
From: brahms@trwspp.UUCP
Newsgroups: net.games.emp
Subject: Re: differences in the new empire (4/84)
Message-ID: <432@trwspp.UUCP>
Date: Mon, 21-May-84 18:40:53 EDT
Article-I.D.: trwspp.432
Posted: Mon May 21 18:40:53 1984
Date-Received: Wed, 23-May-84 08:58:48 EDT
References: <428@trwspp.UUCP>
Organization: T R W, Redondo Beach, CA
Lines: 13