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Article #242Re: differences in the new empire (4/84)
From: brahms
Date: Mon, 21 May 1984 22:40
Date: Mon, 21 May 1984 22:40
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Another difference has been pointed out to me (thanx Bruce). When
attacking sectors, if the attacker wins, the mobility of the new
sector is set to zero (0). Makes it hard to take over a country.
-- Brad Brahms
usenet: {decvax,ucbvax}!trwrb!trwspp!brahms
arpa: Brahms@USC-ECLC
P.S. Overall, it looks like this version is much closer to the real
world than the previous version was.
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site trwspp.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!harpo!decvax!ittvax!dcdwest!sdcsvax!sdcrdcf!trwrb!trwspp!brahms From: brahms@trwspp.UUCP Newsgroups: net.games.emp Subject: Re: differences in the new empire (4/84) Message-ID: <432@trwspp.UUCP> Date: Mon, 21-May-84 18:40:53 EDT Article-I.D.: trwspp.432 Posted: Mon May 21 18:40:53 1984 Date-Received: Wed, 23-May-84 08:58:48 EDT References: <428@trwspp.UUCP> Organization: T R W, Redondo Beach, CA Lines: 13