🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: net.games.emp
Article #246

New empire features

#246
From: FisherTS
Date: Thu, 24 May 1984 13:06
15 lines
1344 bytes
	Regarding what happens to the mobility of a sector that
is taken over by the attacker..  in the old (1978 11/70) version,
we used to put a bunch of gold bars (we usually had more than we
needed anyway) in the sectors that were likely to be attacked.  We
would set up deliveries so that when the sector update occurred for
the attack, the sector would lose at least half its mobility.  This
usually was enough ( along with the defending forts ) to slow down
greedy landgrabbers while you were on vacation.  If were caught in a two-
front scrap with the neighbors, all you had to do was a mov b x,y 0
in each sector you wanted to drain the mobility, thereby shutting
down advances on one front.

I forgot to mention in the article yesterday - the Old empire source
amounts to just under 10K lines of code.
Technical Details
Message-ID: <383@drutx.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!mgnetp!ihnp4!drutx!tsf

Show Full Headers
Complete Article Headers
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 (Denver Mods 4/2/84) 6/24/83; site drutx.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!mgnetp!ihnp4!drutx!tsf
From: tsf@drutx.UUCP (FisherTS)
Newsgroups: net.games.emp
Subject: New empire features
Message-ID: <383@drutx.UUCP>
Date: Thu, 24-May-84 09:06:19 EDT
Article-I.D.: drutx.383
Posted: Thu May 24 09:06:19 1984
Date-Received: Sat, 26-May-84 13:27:51 EDT
Organization: AT&T Information Systems Laboratories, Denver
Lines: 14