Article View: net.games.emp
Article #279VMS empire
From: Carl Hommel
Date: Tue, 18 Sep 1984 20:34
Date: Tue, 18 Sep 1984 20:34
37 lines
2315 bytes
2315 bytes
I have been playing the VMS version of empire, and have some general comments
to make about it.
1. The difficulty level it mentions at startup is computed on the basis
of how many citys are on your starting island, versus the number on the
computer's island.
2. One of the first port cities you capture should be set to producing troop
transports. Once you capture all the cities on your home, you need to go
adventuring elsewhere, to build up your production base.
3. One city close to your troop transport city should make armies solely for
the troop transport. When one TT is built, there will be 5 armies hanging
around, waiting to get on board.
4. Another port city should be set to making destroyers. They should search
out unowned coastal cities for your TTs to assault, and to go looking
for the enemy.
5. Your first military priority is to SINK THE ENEMY'S TRANSPORTS. If the
computer determines that your production is overwhelmingly superior to his,
it throws in the towel. If you sink his transports, he cannot expand.
6. The first few units any city produces should be armies. This way, when
you are invaded, there will be a home guard to kill off the mauraders
armies before they take over cities.
7. The above points revolve about one signifigant rule: armys are the only
units that can take cities. Thus, I think that fighters are much less
important than someone else's (sorry, I have my listing at home) article
would make them appear.
Is this the appropriate newsgroup? Maybe we need a net.games.emp.vms :-)
Carl Hommel
Wife: Are you playing empire again?
Husband: This is a different empire! Really!
Technical Details
Message-ID:
<388@genrad.UUCP>Path:
arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxj!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!oliveb!ios!qubix!sun!decwrl!decvax!genrad!carltonShow Full Headers
Complete Article Headers
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site genrad.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxj!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!oliveb!ios!qubix!sun!decwrl!decvax!genrad!carlton From: carlton@genrad.UUCP (Carl Hommel) Newsgroups: net.games.emp Subject: VMS empire Message-ID: <388@genrad.UUCP> Date: Tue, 18-Sep-84 16:34:39 EDT Article-I.D.: genrad.388 Posted: Tue Sep 18 16:34:39 1984 Date-Received: Tue, 25-Sep-84 07:33:30 EDT Organization: GenRad, Bolton, Mass. Lines: 37