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Article #349Technology Factors
From: Eric Anderson
Date: Mon, 15 Jul 1985 06:15
Date: Mon, 15 Jul 1985 06:15
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For those of you who don't have it in your manual, the formula used to
determine the technology factor is:
50 + t_level
----------------
200 + t_level
This table shows the relative progression: (percentages are rounded)
Tech: | 000 050 100 200 300 400 500 600 700 800
--------|-----+-----+-----+-----+-----+-----+-----+-----+-----+-----
T Fact: | 25% 40% 50% 62% 70% 75% 78% 81% 83% 85%
Eric Anderson, UC San Diego
...ucbvax!sdcsvax!sdcc3!ewa
(Nuke 'em till they glow!)
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site sdcc3.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!hplabs!sdcrdcf!sdcsvax!sdcc3!ewa From: ewa@sdcc3.UUCP (Eric Anderson) Newsgroups: net.games.emp Subject: Technology Factors Message-ID: <2951@sdcc3.UUCP> Date: Mon, 15-Jul-85 02:15:32 EDT Article-I.D.: sdcc3.2951 Posted: Mon Jul 15 02:15:32 1985 Date-Received: Fri, 19-Jul-85 03:13:33 EDT Reply-To: ewa@sdcc3.UUCP (Eric Anderson) Distribution: net Organization: The Evil Geniuses who play Adventure on Huge Computers Lines: 19 Summary: The formula