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Article #371

Re: Fun DB bug

#371
From: Patrick Traynor
Date: Thu, 05 Sep 1985 19:07
35 lines
2263 bytes
In article <2974@sdcc3.UUCP> ewa@sdcc3.UUCP (Eric Anderson) writes:
>
>If you realize that empire is basically a huge database manager with a
>wargame tilt, and consider what problems usualy face the designers of such
>a database, some fascinating bugs can be found by exploiting the weaknesses
>of the database implementation.
>
>Using this technique it is possible to do things such as turn water into land.
>To do this you need merely to get people into a sea sector, once you own it it
>can be redesignated as wilderness or any other normal sector type. The trick is
>to get people into the sea.
>
>Think about this.. there are sereval viable concepts at least one of which
>works. It does take some preparation and cooperation, however. Think about it.


Ok, I did it...I took my two bridge heads and turned them into research plants.
my bridge spans went 'crumble...screech...splash' with over 50 civs on each. I
then redesignated them into wildernesses.  When I took a census of the area, I
didn't own it, and when I made a map it was still OCEAN!  Probably full of my
civilians, none of whom can swim!!

Ok, Eric, either you fess up with the real way to do it or I'll expect your
check in the mail to reimburse my nation for funeral expenses of 100 people and
254 bridge head production units!!!!!

--pat traynor--

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[0:256] Command : cc -O -o Empire empire.c -lm

Alchemists lost 127k of BSD 4.2 source code trying to port it to SYS-V.

+++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++ +++
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From: ptraynor@bbnccv.UUCP (Patrick Traynor)
Newsgroups: net.games.emp
Subject: Re: Fun DB bug
Message-ID: <105@bbnccv.UUCP>
Date: Thu, 5-Sep-85 15:07:45 EDT
Article-I.D.: bbnccv.105
Posted: Thu Sep  5 15:07:45 1985
Date-Received: Sat, 7-Sep-85 05:25:15 EDT
References: <2974@sdcc3.UUCP>
Reply-To: ptraynor@bbnccv.UUCP (Patrick Traynor)
Distribution: net
Organization: Bolt Beranek and Newman, Cambridge, MA
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