Article View: net.games.emp
Article #373Re: August Empire Bug
From: Eric Anderson
Date: Thu, 05 Sep 1985 07:23
Date: Thu, 05 Sep 1985 07:23
40 lines
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3068 bytes
In article <148@polyof.UUCP> john@polyof.UUCP ( John Buck ) writes:
> If you nuke an 'impossible' sector. ((x^y) & 01) != 0,
> You get 4 wastelands out of it, instead of one. We call
> this phenomenon "Diamond nuking"
This is one of those rare cases where the phrase "That's not a bug, it's a
feature" can be applied correctly. Since damage from a nuclear bomb is
determined by distance from ground zero and megatonnage, it is perfectly
valid to drop 'between' sectors. It's just like dropping a bomb on the
Four Corners in Utah, Colorado, Arizona and New Mexico, it would still
damage all four states.
If you've never tried this, the blast pattern looks like this:
1 4 5 4 1 Where 0=100% damage, 8=80% damage, etc. Note that this
2 6 8 8 6 2 placement results in 2280 percentage points of sector
2 7 0 / 0 7 2 damage as opposed to 2000 for a drop on a valid x,y.
5 9 / / 9 5 (this is counting a wasteland as 100 points). A 2 megaton
2 7 0 / 0 7 2 nuke only does 2500 points when fired at a valid x,y, so
2 6 8 8 6 2 if your main goal is to optimize the kill/materials ratio,
1 4 5 4 1 the 1 megaton nuke is by far the best buy. If, however,
your goal is to completely eliminate someone, this 1
megaton bombs complete destruction subpattern (the inner 8 sectors) will
map nicely onto an area like so: In this illustration the numbers refer to
seperate bombs, a total of eight were used to wipe
1 1 1 out 64 sectors. 32 will be wastelands and 32 will
1 1 2 2 2 be hit with 100% damage and revert to the diety.
1 1 1 2 2 3 3 3 obviously this pattern can be repeated forever to
4 4 4 2 2 2 3 3 5 5 5 cover any sized area. Just think, with only 512
4 4 6 6 6 3 3 3 5 5 one megaton bombs you could destroy every sector in
4 4 4 6 6 7 7 7 5 5 5 a 128x128 world (assuming 50% water). If you prefer
6 6 6 7 7 8 8 8 bigger bombs, keep in mind that a five megaton nuke
7 7 7 8 8 only does 3780 percentage points of damage, less
8 8 8 than the 4560 obtainable with two one megaton bombs.
Happy nuking!
Eric ("nuke 'em 'till they glow") Anderson
UC San Diego
...ihnp4!ucbvax!sdcsvax!sdcc3!ewa
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arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!hplabs!sdcrdcf!sdcsvax!sdcc3!ewaReferences:
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site sdcc3.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!qantel!hplabs!sdcrdcf!sdcsvax!sdcc3!ewa From: ewa@sdcc3.UUCP (Eric Anderson) Newsgroups: net.games.emp Subject: Re: August Empire Bug Message-ID: <2983@sdcc3.UUCP> Date: Thu, 5-Sep-85 03:23:32 EDT Article-I.D.: sdcc3.2983 Posted: Thu Sep 5 03:23:32 1985 Date-Received: Sun, 8-Sep-85 16:12:29 EDT References: <148@polyof.UUCP> Reply-To: ewa@sdcc3.UUCP (Eric Anderson) Distribution: net Organization: The evil geniuses who play adventure on huge computers Lines: 40 Summary: Not a bug, a feature