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Article #4

ideas for empire worlds

#4
From: cca!mclure
Date: Mon, 03 May 1982 16:19
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1) A world designed like Farmer's Riverworld: one continuous river, bounded
   by tall, impenatrable mountains on either side. The river itself would
   vary in width from 1 to 8, and the river banks would perhaps vary from
   2 to 6. The mountains separating one part of the river from the other
   would be 3 or 4 deep. Naturally there would be a lot of twisting and
   winding. Unlike the real Riverworld, the river banks would be rich in
   natural resources. I think such a world would be quite interesting for
   an empire game, encouraging a maritime economy and navy.

2) A world composed of moderate islands 200 to 300 sectors apiece, separated
   by large stretches of ocean. Two modes of player placement could be used.
   Put everyone on the same island (or few islands), thus encouraging them
   to build up and go exploring to other islands as quickly as possible,
   or put each on a separate island. When, some months later, the super-
   powers meet, watch out!

Also, I have a question for someone familiar with nuclear bombs. We drew
a map, based on the information given in the Detonate chapter of the
manual, which showed the targed sector as being a nuclear wasteland and
the 6 surrounding sectors as 100% destroyed for a 1 megaton bomb. How
does the devastation increase according to the size of the bomb. What
would the wasteland/100% destruction look like for a 2 megaton bomb,
10 megaton, 100 megaton? For large foes it would seem that many 1 megaton
bombs are probably more effective than only a few larger bombs. What do
nuclear people out there think?

	Stuart Cracraft
	mclure@sri-unix
	ucbvax!menlo70!sri-unix!mclure
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Path: arc1-ca.pugleaf.net!utzoo!decvax!cca!mclure@sri-unix
From: cca!mclure@sri-unix
Newsgroups: net.games.emp
Subject: ideas for empire worlds
Date: Mon, 03 May 1982 16:19:22 +0000
Message-ID: <anews.Asri-unix.1388>