Thread View: net.games.emp
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Started by FisherTS
Thu, 11 Jul 1985 15:00
Re: Empire Bug for July
Author: FisherTS
Date: Thu, 11 Jul 1985 15:00
Date: Thu, 11 Jul 1985 15:00
31 lines
2040 bytes
2040 bytes
I will add the "every ship is a tender" bug to the Buglist for
Version 1.0 Old Empire. It will be fixed in Version 1.1.
The BTU bug is fixed. A command prompt buffer was being overrun.
For those of you who have received Old Empire Version 1.0, there
are two changes you might want to incorporate.
1) There are still setbuf statements in empire.c and empcre.c .
They slow down the opening message when you invoke the game, and
the output from empcre is slower than necessary. Just remove the
setbuf statements and insert fflush calls right after any prompt.
In empire.c, you won't need a fflush call after a prmptrd call
since that routine already does a fflush.
2) A more serious bug (!) is that on machines that don't have signed
characters, when a torpedo is launched the sub's mobility doesn't
get decremented by 10 as it should. It gets set to zero, then
stays there. It should be set to -10 on the first torpedo, then
decrement by 10 for each additional one. The one statement that
calculates and sets the new mobility (uses a min(,) macro with
character arguments) is the offending statement. It's been changed to
an if statement.
Both of these bugs will be fixed in Version 1.1.
I just received a care package containing shar from an empire fan, so
I'll try to use this to post the fixes to empire.c, empcre.c, and torp.c .
Tom Fisher
AT&T-ISL Room 31G32
11900 N. Pecos St.
Denver, CO 80234
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