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Article #1036Hack1.0.3: mazes & stairs, a ? for people with src
From: lam
Date: Fri, 13 Sep 1985 15:25
Date: Fri, 13 Sep 1985 15:25
39 lines
1665 bytes
1665 bytes
[If you don't have access to the source, and don't want to
spoil your fun, do not read on. Otherwise here are a couple
of problems/questions for all you hack administrators out there]
Problems with hack 1.0.3 (straight source, no mods)
1) how can one dig a downward staircase while on a maze level ?
First thing I did after entering maze was read scroll of magic mapping
everything came up but no '>'. Walked all over the place to no avail.
Looked in code in mkmaze(), see xdnstairs = ydnstairs = 0 ; so took
pickaxe and made way to the 4 corners of screen, but floor is too hard.
Even tried ^T after quaffing potion of confusion, remained on same level.
any suggestions ?
2) related problem: if no way down past maze, how can one find amulet
if your first maze is on level 29 or less, 'coz quote
makemaz() : al = (dlevel >= 30 && !flags.made_amulet) ;
if (al) {... mkobj (amulet) } else {...}
Much obliged for any suggestions, fixes,etc....
#define WIZARD "lam" (Onward Lam UUCP: ..!ukc!btnix!lam)
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site btnix.UUCP Path: arc1-ca.pugleaf.net!utzoo!linus!decvax!genrad!panda!talcott!harvard!seismo!mcvax!ukc!icdoc!ist!btnix!lam From: lam@btnix.UUCP (lam) Newsgroups: net.games.hack Subject: Hack1.0.3: mazes & stairs, a ? for people with src Message-ID: <19@btnix.UUCP> Date: Fri, 13-Sep-85 11:25:13 EDT Article-I.D.: btnix.19 Posted: Fri Sep 13 11:25:13 1985 Date-Received: Thu, 12-Sep-85 22:50:36 EDT Organization: British Telecom, Ipswich, England Lines: 39 Xpath: icdoc ivax