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Article #1049invisibility (* SPOILER *)
From: Andrew Klossner
Date: Sat, 14 Sep 1985 19:15
Date: Sat, 14 Sep 1985 19:15
20 lines
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1598 bytes
It's hard to tell, in the short time you have after quaffing a potion
of invisibility, but when you're invisible, monsters in your room don't
make a beeline for you. The ones adjacent to you will hit on you, but
monsters farther away will not purposefully move in your direction.
This has obvious advantages during combat.
Another use of invisibility is that it lets you sneak up on a unicorn
and throw her a gem to increase your luck.
You can achieve permanent invisibility by eating a dead invisible
stalker *while you're invisible*. This will also give you intrinsic
"see invisible", as though you were wearing the ring. This means that
you can see yourself, invisible stalkers, and invisible giant eels.
I have found that being invisible makes it much easier to survive the
descent to the mazes. Of course, wearing a ring of conflict into a
zoo helps too ...
-=- Andrew Klossner (decvax!tektronix!orca!andrew) [UUCP]
(orca!andrew.tektronix@csnet-relay) [ARPA]
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site orca.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!orca!andrew From: andrew@orca.UUCP (Andrew Klossner) Newsgroups: net.games.hack Subject: invisibility (* SPOILER *) Message-ID: <1731@orca.UUCP> Date: Sat, 14-Sep-85 15:15:46 EDT Article-I.D.: orca.1731 Posted: Sat Sep 14 15:15:46 1985 Date-Received: Sun, 15-Sep-85 12:25:16 EDT Organization: Tektronix, Wilsonville OR Lines: 20