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Article #1067

'getting' a shopkeeper for all he's worth <spoiler>

#1067
From: Silver
Date: Sat, 21 Sep 1985 20:17
14 lines
1383 bytes
** T er 's no su h th n  as a l ne-e ti g bu . **

OK, so you're in a shop, and you have a means of escape.  Being greedy,
you've sold and picked up everything you're carrying, but you notice that
the shopkeeper hasn't run out of money yet.  Finish going thru the shop,
and escape.  If he doesn't start chasing you, drop all you're gold except
for 1 piece outside the shop, and reenter.  Now, pay the nice shopkeeper,
and you'll get something like "You don't owe Bletchity-Fubar anything, but
since he was robbed recently, you partially repay his expenses.".  At this
point, you're back Bletchity's good graces, and you can sell him everything
again.  Keep this up until he's broke.  I'm pretty (not absolutely) sure
this will work even if he does chase you.  Oh, by the way, this is on 1.0.2.

Silver.
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Message-ID: <3727@topaz.RUTGERS.EDU>
Path: arc1-ca.pugleaf.net!utzoo!linus!philabs!cmcl2!seismo!columbia!topaz!gaynor

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site topaz.RUTGERS.EDU
Path: arc1-ca.pugleaf.net!utzoo!linus!philabs!cmcl2!seismo!columbia!topaz!gaynor
From: gaynor@topaz.RUTGERS.EDU (Silver)
Newsgroups: net.games.hack
Subject: 'getting' a shopkeeper for all he's worth <spoiler>
Message-ID: <3727@topaz.RUTGERS.EDU>
Date: Sat, 21-Sep-85 16:17:23 EDT
Article-I.D.: topaz.3727
Posted: Sat Sep 21 16:17:23 1985
Date-Received: Wed, 25-Sep-85 07:46:11 EDT
Organization: Rutgers Univ., New Brunswick, N.J.
Lines: 14