Article View: net.games.hack
Article #1072Re: How do gost levels work?
From: Stanley Friesen
Date: Wed, 25 Sep 1985 16:11
Date: Wed, 25 Sep 1985 16:11
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2472 bytes
In article <5581@fortune.UUCP> boozer@fortune.UUCP (Glenn Boozer) writes:
>.. .. .. .. .. .. ..
>
>I just had a level with 2 ghost's and 3 dog's. What a mess. If there is a
>bones_?? file in .../hack, what/when/where will there be a ghost on the ??
>level. I had 2 ghost's hitting me at the same time (2 dogs also!). What is
>the MAX number of ghosts per level?
There will be a ghost on a ghost level for *every* character
killed on that level. Once a bones file is created it "captures" all
deaths, so there is *no* maximum. The ghost(s) will be located at the
spot they were killed on, unless they were killed on the stairs, in
which case they are deflected one position to the side.
>
>If I polymorph the ghost(s) and kill its new form, is this no longer a ghost
>level according to bones_?? ?
>Do bones_?? files ever go away? When?
>
I believe when the *last* ghost on a level goes away the bone
file disapears. BTW, if you have a good enough weapon or are high
enough in level you can actually hit and kill a ghost!
>I have 11 bones_?? files [from 2-22]. Is this an excessive number?
>
Not if you play alot.
>What kind of "getting killed" creates a bones_?? file?
>
It is random, every time you are killed on a non-ghost level
it "rolls" dice to determine whether to create a bones file. In fact
entering an existing ghost level is random also. That is, say there is
a bones file for level 4. When you go down the stairs to level 4 there
is a 25% chance that you will end up in the ghost level and a 75%
chance you will get a "new"(ghost-free) level 4.
--
Sarima (Stanley Friesen)
UUCP: {ttidca|ihnp4|sdcrdcf|quad1|nrcvax|bellcore|logico}!psivax!friesen
ARPA: ttidca!psivax!friesen@rand-unix.arpa
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site psivax.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!hplabs!sdcrdcf!psivax!friesen From: friesen@psivax.UUCP (Stanley Friesen) Newsgroups: net.games.hack Subject: Re: How do gost levels work? Message-ID: <754@psivax.UUCP> Date: Wed, 25-Sep-85 12:11:33 EDT Article-I.D.: psivax.754 Posted: Wed Sep 25 12:11:33 1985 Date-Received: Sun, 29-Sep-85 08:13:35 EDT References: <5581@fortune.UUCP> Reply-To: friesen@psivax.UUCP (Stanley Friesen) Distribution: net Organization: Pacesetter Systems Inc., Sylmar, CA Lines: 40