🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: net.games.hack
Article #1246

Re: Over enchanted armor

#1246
From: Andrew Klossner
Date: Sat, 18 Jan 1986 20:47
12 lines
1133 bytes
[]

	"It appears that for each type of armor there is a maximum
	enchantment value."

It's been a few months since I looked at the source code, but I believe
that the actual mechanism is that whenever you try to enchant an item
to greater than +3, there is a random chance that the item will
evaporate.  This is true of weapons as well as armor.

  -=- Andrew Klossner   (decvax!tektronix!tekecs!andrew)       [UUCP]
                        (tekecs!andrew.tektronix@csnet-relay)  [ARPA]
Technical Details
Message-ID: <1766@hammer.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!orca!hammer!andrew
References: <188@rdlvax.UUCP> <602@nlm-mcs.ARPA>

Show Full Headers
Complete Article Headers
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site hammer.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!vax135!cornell!uw-beaver!tektronix!orca!hammer!andrew
From: andrew@hammer.UUCP (Andrew Klossner)
Newsgroups: net.games.hack
Subject: Re: Over enchanted armor
Message-ID: <1766@hammer.UUCP>
Date: Sat, 18-Jan-86 15:47:55 EST
Article-I.D.: hammer.1766
Posted: Sat Jan 18 15:47:55 1986
Date-Received: Mon, 20-Jan-86 05:41:44 EST
References: <188@rdlvax.UUCP> <602@nlm-mcs.ARPA>
Organization: Tektronix, Wilsonville OR
Lines: 12