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Article #238Secret doors in hack
From: Ken Wellsch
Date: Tue, 19 Feb 1985 16:59
Date: Tue, 19 Feb 1985 16:59
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[...]
I have noticed in the few games of Hack I have played that
one periodically comes across a situation where a secret door
is obviously present. I am referring to the curious effect
that occurs when the hall section (i.e. `#') next to a room's
door (i.e. `+') is blocked by a secret door, yet the doorway
appears. Consider the following example:
Move (x):
-------
|.....|
|.....|
|.....|#
#+.....|@###
---+--- #
# #
Move (x+1):
-------
|.....|
|.....+
|.....|@
#+.....|####
---+--- #
# #
At move (x+1) I am unable to move ahead, and naturally I can not
proceed diagonally (via `y') into the doorway. After a few searches
(via `s') the remainder of the hall appears and I can proceed.
Move (x+y+1):
-------
|.....|
|.....+#
|.....|@
#+.....|####
---+--- #
# #
I am curious if this is an oversight (i.e. bug) or is there
some rational reason for it? I can recall other situations
where something that should be hidden by a secret door appears
simply because of proximity.
Thanks!
Ken Wellsch
---
Ken C. Wellsch
{decvax,clyde,ihnp4,allegra}!watmath!water!kcwellsch
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site water.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!water!kcwellsch From: kcwellsch@water.UUCP (Ken Wellsch ) Newsgroups: net.games.hack Subject: Secret doors in hack Message-ID: <306@water.UUCP> Date: Tue, 19-Feb-85 11:59:07 EST Article-I.D.: water.306 Posted: Tue Feb 19 11:59:07 1985 Date-Received: Thu, 21-Feb-85 07:44:49 EST Distribution: net Organization: U of Waterloo, Ontario Lines: 56