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Article #238

Secret doors in hack

#238
From: Ken Wellsch
Date: Tue, 19 Feb 1985 16:59
56 lines
1704 bytes
[...]

I have noticed in the few games of Hack I have played that
one periodically comes across a situation where a secret door
is obviously present. I am referring to the curious effect
that occurs when the hall section (i.e. `#') next to a room's
door (i.e. `+') is blocked by a secret door, yet the doorway
appears. Consider the following example:

Move (x):

	 -------
	 |.....|
	 |.....|
	 |.....|#
	#+.....|@###
	 ---+---   #
	    #	   #

Move (x+1):

	 -------
	 |.....|
	 |.....+
	 |.....|@
	#+.....|####
	 ---+---   #
	    #      #

At move (x+1) I am unable to move ahead, and naturally I can not
proceed diagonally (via `y') into the doorway. After a few searches
(via `s') the remainder of the hall appears and I can proceed.

Move (x+y+1):

	 -------
	 |.....|
	 |.....+#
	 |.....|@
	#+.....|####
	 ---+---   #
	    #      #

I am curious if this is an oversight (i.e. bug) or is there
some rational reason for it? I can recall other situations
where something that should be hidden by a secret door appears
simply because of proximity.

					Thanks!

					Ken Wellsch

---

Ken C. Wellsch
{decvax,clyde,ihnp4,allegra}!watmath!water!kcwellsch
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Message-ID: <306@water.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!water!kcwellsch

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site water.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!water!kcwellsch
From: kcwellsch@water.UUCP (Ken Wellsch )
Newsgroups: net.games.hack
Subject: Secret doors in hack
Message-ID: <306@water.UUCP>
Date: Tue, 19-Feb-85 11:59:07 EST
Article-I.D.: water.306
Posted: Tue Feb 19 11:59:07 1985
Date-Received: Thu, 21-Feb-85 07:44:49 EST
Distribution: net
Organization: U of Waterloo, Ontario
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