Article View: net.games.hack
Article #271Re: saved game bug (!)
From: Robert Viduya
Date: Sat, 02 Mar 1985 00:02
Date: Sat, 02 Mar 1985 00:02
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Posted from jona@clyde.UUCP (Jon Allingham)
> It's not really strange at all. Since you are allowed to move both up
> and down in the dungeon, hack needs some way of keeping levels around.
> It does this with lock files that are tagged by the name of the user
> and a level number.
Hmmm.. The version we have running here doesn't use the name of the
user as the file name. Instead it uses (in regular expression format)
[a-z]lock.[0-9]*. The first user gets assigned the files alock.*, the
second is assigned block.* and so on. What triggers this is if you specify
a max number of hack players on the command line.
robert
--
Robert Viduya
Georgia Institute of Technology
...!{akgua,allegra,amd,hplabs,ihnp4,masscomp,ut-ngp}!gatech!gitpyr!robert
...!{rlgvax,sb1,uf-cgrl,unmvax,ut-sally}!gatech!gitpyr!robert
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site gitpyr.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!bonnie!akgua!gatech!gitpyr!robert From: robert@gitpyr.UUCP (Robert Viduya) Newsgroups: net.games.hack Subject: Re: saved game bug (!) Message-ID: <185@gitpyr.UUCP> Date: Fri, 1-Mar-85 19:02:24 EST Article-I.D.: gitpyr.185 Posted: Fri Mar 1 19:02:24 1985 Date-Received: Sun, 3-Mar-85 05:28:24 EST References: <> <289@nmtvax.UUCP> <810@clyde.UUCP> Organization: Georgia Tech, Atlanta Lines: 20