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Article #374

Re: "cheating" at hack

#374
From: Rick Richardson
Date: Fri, 22 Mar 1985 22:36
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> This is in response to the guy who commits suicide on level 2 as
> a tourist and kills his ghost as a caveman.  Not a bad ploy.
> But....
> It does make the game a little boring.  My latest stratagy is to
> take a 'losing situation', that is, circumstances that my peers
> think couldn't win, and turn them into good scores.
> 	Ron Christian  (Watkins-Johnson Co.  San Jose, Calif.)

I've switched to this mode myself (I was the suicide poster).  You've
got to, in order to have any fun after having a total win.  I have
two changes I'd like to see, though:
1)	Kick dog.  Makes dog run away from you for some amount of moves.
	There's nothing I hate worse than walking down a dead end with
	three dogs following, and then trying to get the mutts to move
	out of the way so I can get out of the hall.  As often as not,
	I end up killing one or more of them in my frustration to get
	out.  Especially if I have tripe in my pack that I'd like
	to save as a special reward for a particular good monster kill.
2)	Some way to pick up stuff in the middle of a pile.  I find it
	a useless waste of time to have to unstack the neat piles
	of stuff a ghost leaves in order to get at something in the
	middle of the pile.
-- 
		Rick Richardson, PC Research, Inc.

	{genrad|ihnp4|ima}!wjh12!talcott!sesame!{rick|pcrat!rick}
		{cbosgd|harvard}!talcott!sesame!{rick|pcrat!rick}
			rick%sesame@harvard.ARPA 
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From: rick@sesame.UUCP (Rick Richardson)
Newsgroups: net.games.hack
Subject: Re: "cheating" at hack
Message-ID: <169@sesame.UUCP>
Date: Fri, 22-Mar-85 17:36:36 EST
Article-I.D.: sesame.169
Posted: Fri Mar 22 17:36:36 1985
Date-Received: Wed, 27-Mar-85 23:43:29 EST
References: <386@wjvax.UUCP>
Organization: Free-Access Unix in Boston
Lines: 28