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Article #387

Re: dead lizards

#387
From: Ron Christian
Date: Mon, 01 Apr 1985 22:25
28 lines
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Speaking of dead lizards, I've tried throwing them at cockatrices....

	You hit the cockatrice --more--

	You hear the cockatrice hissing --more--

Any guesses on what comes next?

I've looked at the code, and I don't think there is *any* way to avoid
turning to stone.  It seems to be a matter of luck only.

This is crap.

A single life and death decision should NOT be a matter of luck only.  This
part of the game needs to be thought out a little better.  Even if you had
*one* turn to do something after you hear the hissing, it would mean something
(save against magic, rather than blind chance).

By the way: in mythology, it was the *glance* of the cock that turns you to
stone.  The breath of the cock (or the basilisk) was so foul it would melt
stone and wither vegitation.

I think this monster needs a little work.
-- 
--
	Ron Christian  (Watkins-Johnson Co.  San Jose, Calif.)
	{pesnta,twg,ios,qubix,turtlevax,tymix,vecpyr,isi,idx}!wjvax!ron
	"But it won't let me make a directory called R&D!"
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Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!ihnp4!pesnta!wjvax!ron
From: ron@wjvax.UUCP (Ron Christian)
Newsgroups: net.games.hack
Subject: Re: dead lizards
Message-ID: <399@wjvax.UUCP>
Date: Mon, 1-Apr-85 17:25:06 EST
Article-I.D.: wjvax.399
Posted: Mon Apr  1 17:25:06 1985
Date-Received: Tue, 2-Apr-85 07:28:22 EST
References: <353@desint.UUCP>
Organization: Watkins Johnson, San Jose, Calif.
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