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Article #426

Re: ARGH!

#426
From: srt
Date: Wed, 10 Apr 1985 19:57
12 lines
1087 bytes
In article <119@endot.UUCP> beecher@endot.UUCP (Larry Beecher) writes:
>That same error has happened to me before. It seems to be a common bug.
>
>The game uses the <user.**> files to record the status of each level when
>a user enters and exits it. They can be used to your advantage to "cheat".
>

Larry's cheat method hadn't occurred to me but seems fairly serious.  I
think this can be easily corrected by including the PID in the level save
file names.

						-- Scott
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Message-ID: <4756@ucla-cs.ARPA>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcrdcf!trwrb!trwrba!cepu!ucla-cs!srt
References: <313@ttidcb.UUCP> <119@endot.UUCP>

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!bonnie!akgua!sdcsvax!sdcrdcf!trwrb!trwrba!cepu!ucla-cs!srt
From: srt@ucla-cs.UUCP
Newsgroups: net.games.hack
Subject: Re: ARGH!
Message-ID: <4756@ucla-cs.ARPA>
Date: Wed, 10-Apr-85 14:57:31 EST
Article-I.D.: ucla-cs.4756
Posted: Wed Apr 10 14:57:31 1985
Date-Received: Sun, 14-Apr-85 02:21:37 EST
References: <313@ttidcb.UUCP> <119@endot.UUCP>
Reply-To: srt@ucla-cs.UUCP (Scott Turner)
Organization: UCLA Computer Science Department
Lines: 12