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Article #461

pet shopkeepers (yes, SPOILER)

#461
From: Fletcher Mattox
Date: Sat, 20 Apr 1985 23:00
16 lines
1206 bytes
Check this out. In hack.1.0.2 the shopkeepers will track you down after
escaping with some loot, but they don't attack unless provoked.  The
shyster is following me from room to room whining about some zorkmids
he says I owe him. He even descends levels with me. So I put on my ring
of conflict and watch the fun. The guy kills everything that breathes.
But the best part is when I bring him into another shop...

	Gheel hits Kadirli --more--

I love it.

-- 

Fletcher Mattox, CS Dept., University of Texas, Austin, Texas 78712 USA
fletcher@ut-sally.UUCP, {ihnp4,seismo,ctvax}!ut-sally!fletcher
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site ut-sally.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!whuxl!whuxlm!akgua!gatech!ut-sally!fletcher
From: fletcher@ut-sally.UUCP (Fletcher Mattox)
Newsgroups: net.games.hack
Subject: pet shopkeepers (yes, SPOILER)
Message-ID: <1664@ut-sally.UUCP>
Date: Sat, 20-Apr-85 18:00:54 EST
Article-I.D.: ut-sally.1664
Posted: Sat Apr 20 18:00:54 1985
Date-Received: Mon, 22-Apr-85 02:14:50 EST
Distribution: net
Organization: U. Texas CS Dept., Austin, Texas
Lines: 16