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Article #524

hack bug fix

#524
From: Andries Brouwer
Date: Wed, 01 May 1985 04:34
14 lines
997 bytes
Gordon Strong (mit-eddie!gs) pointed out that if you play in
debugging mode (hack -D) and die then you may leave a ghost and
an unusual amount of goodies - very useful for the next one on
that level.
So, before creating a ghost a test might be appropriate. The diff follows.
hack.end.c:
94,95c94,97
< 		if(dlevel > 0 && dlevel < 30) /* soon superfluous */
< 			savebones();
---
> #ifdef WIZARD
> 	    if(!wizard)
> #endif WIZARD
> 		savebones();
Technical Details
Message-ID: <638@mcvax.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!linus!philabs!cmcl2!seismo!mcvax!aeb

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83 (MC840302); site mcvax.UUCP
Path: arc1-ca.pugleaf.net!utzoo!linus!philabs!cmcl2!seismo!mcvax!aeb
From: aeb@mcvax.UUCP (Andries Brouwer)
Newsgroups: net.games.hack,net.sources.bugs
Subject: hack bug fix
Message-ID: <638@mcvax.UUCP>
Date: Wed, 1-May-85 00:34:14 EDT
Article-I.D.: mcvax.638
Posted: Wed May  1 00:34:14 1985
Date-Received: Thu, 2-May-85 06:41:01 EDT
Reply-To: aeb@mcvax.UUCP (Andries Brouwer)
Organization: CWI, Amsterdam
Lines: 14