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Article #694

Re: cockatrice consistancy

#694
From: Kevin Scott%Kuntz
Date: Sat, 25 May 1985 19:03
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>> Here is another vote against the "I'm going to kill you no matter what"
>> monster the cockitrice. 
>Concurring viewpoint:
>I haven't run across this particular problem yet, but I would be
>VERY angry if I did.
>
>Dissenting viewpoint:
>It is another way to keep great players on their toes and keep them
>interested.  Hack is attempting to simulate a 'real' imaginary
>world (if that makes any sense), and life ain't fair either.
>
>Overall viewpoint:
>Is it not true that it is the hissing and the terrible gaze of
>the cockatrice that cause death?  If so, why can a corpse affect
>you anyway.
>			...![ ihnp4 cbosgd akgua masscomp ]!clyde!rcj
***********************Spoiler time***************************

Just thought you would all like to know that those who look at the
code here say the cockatrice is -especially- deadly on full moon
nights, and only needs to hiss once (I'm sure some coder out there will
double check this, I'm not a coder myself).  Also, it appears that the
way around this is to simply be carrying a dead lizard in your pack.
It's presence is all that matters.
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Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!ucbvax!ucsfcgl!kscott
References: <7379@ucbvax.ARPA> <702@burl.UUCP>

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Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!ucbvax!ucsfcgl!kscott
From: kscott@ucsfcgl.UUCP (Kevin Scott%Kuntz)
Newsgroups: net.games.hack
Subject: Re: cockatrice consistancy
Message-ID: <517@ucsfcgl.UUCP>
Date: Sat, 25-May-85 15:03:22 EDT
Article-I.D.: ucsfcgl.517
Posted: Sat May 25 15:03:22 1985
Date-Received: Sat, 1-Jun-85 01:18:55 EDT
References: <7379@ucbvax.ARPA> <702@burl.UUCP>
Reply-To: kscott@ucsfcgl.UUCP (PUT YOUR NAME HERE)
Organization: UCSF Computer Graphics Lab
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