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Article #727

Getting your pick-axe into a shop.

#727
From: The Last Bugfighter
Date: Wed, 05 Jun 1985 02:04
20 lines
1454 bytes
> 1) I really don't like the fact that a pickaxe can't dig into a shop wall.
> After all, what's the fun of playing a wimpy speleologist if you can't
> swindle the shopkeepers.  It's bad enough that the shopkeepers won't allow
> pickaxes inside (which is understandable), but even if you do figure a way to
> sneak them in past the shopkeeper, and bang the wall, you get a message like
> "This wall seems to be too hard."  (Which makes me wonder why the shopkeepers
> even bother checking in the first place.)
>
>          				Michael


   To get your pick-axe into a shop trying going to the room above and digging
down, if there is no room directly above dig a passageway.

---
Kevin Thompson   {ucbvax,ihnp4!nsc}!voder!kevin

"It's sort of a threat, you see.  I've never been very good at them
  myself but I'm told they can be very effective."
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Message-ID: <791@voder.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!decvax!tektronix!hplabs!nsc!voder!kevin

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site voder.UUCP
Path: arc1-ca.pugleaf.net!utzoo!decvax!tektronix!hplabs!nsc!voder!kevin
From: kevin@voder.UUCP (The Last Bugfighter)
Newsgroups: net.games.hack
Subject: Getting your pick-axe into a shop.
Message-ID: <791@voder.UUCP>
Date: Tue, 4-Jun-85 22:04:15 EDT
Article-I.D.: voder.791
Posted: Tue Jun  4 22:04:15 1985
Date-Received: Sat, 8-Jun-85 00:21:24 EDT
Reply-To: kevin@voder.UUCP (The Last Bugfighter)
Distribution: na
Organization: National Semiconductor, Santa Clara
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