Article View: net.games.hack
Article #760several questions
From: Andrew S. Glassner
Date: Tue, 11 Jun 1985 14:28
Date: Tue, 11 Jun 1985 14:28
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2792 bytes
I'm fairly new to the game of hack (I've made it down to the
10th level a couple of times), but some of the discussions I've
seen here have gone completely beyond me.
1. What is a 'ghost level'?
2. Some people on this newsgroup have referred to things
that have happened because 'someone was there before'.
Does hack maintain a memory of what has happened in
previous games? Does that memory only apply to yourself
or to everyone who's played?
3. The hack manual (the stuff that comes out when you enter
a '?' as a command) says that the little dog "can be
trained to do all sorts of useful things"(paraphrased).
Like what? How do you train it?
4. How can I tell when the dog is getting hungry? He turned
on me once out of confusion brought on by hunger...
5. I have entered the vault once, and was promptly chased
(er, "escorted") out by a guard. Should I have tried to
fight, or is the guard as tough as he sounds? I have
inferred from some discussions that the vault is a vertical
chamber running through all the levels, so that one may dig
down (and up) to get lots of gold. Is this valid?
6. This is a much more general kind of question. As I said
above, I've made it pretty far down (level 10) a couple of
times, but that's very rare. I start out as a Wizard
(has there ever been a discussion of the pros/cons of
various starting choices? If so, has anyone got a summary
they could mail me? I'd love to know what the Speleologist
is supposed to do with that box...). Anyway, I usually end
up dying on the 3rd or 4th level when something as innocent
as two bats at once gang up on me. Basically I'm going
along just fine and then all of a sudden they get me and I'm
dead! Is there a strategy for living longer? Or do you just
have to play lots and hope you live until your character
reaches the 2nd or 3rd level and you have some hit points
to work with? I know this sounds dumb, and maybe naive,
but I'm getting tired of getting killed just as things get
interesting...
Enjoy!
--
-Andrew Andrew Glassner
glassner@unc decvax!mcnc!unc!glassner
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.1 6/24/83; site unc.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!mcnc!unc!glassner From: glassner@unc.UUCP (Andrew S. Glassner) Newsgroups: net.games.hack Subject: several questions Message-ID: <412@unc.UUCP> Date: Tue, 11-Jun-85 10:28:59 EDT Article-I.D.: unc.412 Posted: Tue Jun 11 10:28:59 1985 Date-Received: Thu, 13-Jun-85 03:21:37 EDT Organization: CS Dept., U. of N. Carolina at Chapel Hill Lines: 44