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Article #809

Long Worms!

#809
From: ryan
Date: Thu, 20 Jun 1985 00:17
16 lines
1053 bytes
Often while playing hack i find my character taking multiple hits
from long worms. But easily enough i have found a partial solution
to the problem..
since long worms are slow, you could easily get them to tie theirselves
into a so-called knot or just get the head into a place where it can't
move...
       ----------
       |w~~~~..@+
       |.~~~~~..|
       |~~~~~...|
       --------+-

Now all you have to do is to take a few shots at his tail or neck area
and kill him....

		Ryan
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Message-ID: <6067@ucla-cs.ARPA>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!ittvax!dcdwest!sdcsvax!sdcrdcf!trwrb!trwrba!cepu!ucla-cs!ryan

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site ucla-cs.ARPA
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!bonnie!akgua!whuxlm!harpo!decvax!ittvax!dcdwest!sdcsvax!sdcrdcf!trwrb!trwrba!cepu!ucla-cs!ryan
From: ryan@ucla-cs.UUCP
Newsgroups: net.games.hack
Subject: Long Worms!
Message-ID: <6067@ucla-cs.ARPA>
Date: Wed, 19-Jun-85 20:17:23 EDT
Article-I.D.: ucla-cs.6067
Posted: Wed Jun 19 20:17:23 1985
Date-Received: Mon, 24-Jun-85 03:46:48 EDT
Organization: UCLA Computer Science Department
Lines: 16