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Article #903

(*spoiler*) HUP and impending Doom

#903
From: Ward Travis
Date: Wed, 31 Jul 1985 08:26
40 lines
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** REPLACE THIS LINE WITH THE IMAGE OF YOUR FAVORITE PLAYMATE FROM 1984 **

Well, just decided to play Caveman, not like my style at all, I like to play
Wizard, no real reasons except the imagery of a magic-user duel in Hell to
climax a long game's efforts, so anyway I played Caveman tonight and was on
level 12 and slinging a +3 axe and so forth when I found myself beating on
Hugo's ghost when it sets off running, only I've got an 'l' typed on into
the game, Hugo thus moves and I step on the cockatrice cadaver which Hugo
was so lionheartedly defending, and I get thus to the You Lose Big  --More--
prompt, and I say to myself, Holy Creatures Batman don't touch a thing. I
went over to another terminal and sent a HUP to that job, and complications
came in left and right, for example, you should be aware of the following if
you intend to try to live through this scene some day:

	: Most HACKs run set to another user; if this is so at your
	  favorite dungeon then you're not going to be able to send
	  the actual process the HUP signal anyway unless you are "root"

	: There's an option in the source we have here that defines whether
	  or not the game will attempt a save when HUP comes to visit; for
	  our sites it's been set to work like no-save-on-hackers-HUPs, and
	  if this holds at your favorite dungeon then it's pointless anyway

	: our systems, and I suppose other systems, seem to kill off
	  detached-for-too-long jobs with NR 9 --er oops I mean -9 gosh--
	  and if this happens then just letting the game go idle overnight
	  won't get it to be killed gently enough to be saved either.

So, gosh there's a lot of site-dependent stuff involved with a hackHUP
(hhmmm, excuse me) hacker-hack-save, and so maybe none of this is of any use to
you, but then I can summarize as follows: the HUP save looks pretty tricky.
Don't get all excited next time you get the cockatrice-body-touches-you-and-
you-wretch-out-to-the-max --More-- line shows up, `cuz it's tricky. To the
spoiler who first posted about it, congrats, you've got a neat setup
out there ...


travis@cmu-cs-gandalf.arpa (maybe we can be reached thru uwisc?)

Yes, the site name is real. Did I say I liked to play Wizards?
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Message-ID: <280@cmu-cs-gandalf.ARPA>
Path: arc1-ca.pugleaf.net!utzoo!linus!philabs!cmcl2!seismo!rochester!cmu-cs-pt!cmu-cs-gandalf!travis

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10 5/3/83; site cmu-cs-gandalf.ARPA
Path: arc1-ca.pugleaf.net!utzoo!linus!philabs!cmcl2!seismo!rochester!cmu-cs-pt!cmu-cs-gandalf!travis
From: travis@cmu-cs-gandalf.ARPA (Ward Travis)
Newsgroups: net.games.hack
Subject: (*spoiler*) HUP and impending Doom
Message-ID: <280@cmu-cs-gandalf.ARPA>
Date: Wed, 31-Jul-85 04:26:01 EDT
Article-I.D.: cmu-cs-g.280
Posted: Wed Jul 31 04:26:01 1985
Date-Received: Thu, 1-Aug-85 21:20:55 EDT
Organization: Carnegie-Mellon University, CS/RI
Lines: 40