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Article #912

Multi-User Hack

#912
From: Robin Cutshaw
Date: Fri, 02 Aug 1985 01:54
15 lines
1161 bytes
I have been looking through the code and thinking about the next evolution
for hack.  It seems that the greatest jump for hack now would be a multi-
user version.  Alas, many complications arise ; friendly players vs bad
where players could ban together to fight monsters or fight themselves,
decisions by monsters as to which mortal to hit, potential sharing of
potions, etc.  One of the greatest problems is with implementation, getting
everyone updated and sync'd through a standard IPC mechanism (the kicker).

Any interest?

-robin
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Robin Cutshaw
uucp:   ...!{akgua,gatech}!medstar!robin
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Message-ID: <189@medstar.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!cbosgd!gatech!medstar!robin

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site medstar.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!cbosgd!gatech!medstar!robin
From: robin@medstar.UUCP (Robin Cutshaw)
Newsgroups: net.games.hack
Subject: Multi-User Hack
Message-ID: <189@medstar.UUCP>
Date: Thu, 1-Aug-85 21:54:58 EDT
Article-I.D.: medstar.189
Posted: Thu Aug  1 21:54:58 1985
Date-Received: Sat, 3-Aug-85 03:51:29 EDT
Distribution: net
Organization: Medical Systems Technology and Research, Inc., Atlanta, Ga.
Lines: 15