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Article #1428Re: Opinion poll results - long - spoilers
From: Douglas J. Bonn, Esq.
Date: Sat, 22 Mar 1986 14:51
Date: Sat, 22 Mar 1986 14:51
175 lines
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7614 bytes
From: falk@sun.uucp (Ed Falk)
>Killer bees are also easy to deal with once you get the knack. If you
>have strength over 18 or a potion of medicine ("makes you feel great" --
>what's it really called?), you can afford to tackle them briefly.
The potion is called "Restore Strength".
>...the first one by whatever means you have available and eat it. From
>that point on, you'll be immune to poison. I've also eaten tainted
>meat twice and lived; I ascribe this to the poison immunity acquired from
>dead killer bees.
Poison Resistance DOES NOT protect you from "Ulch! That meat
was tainted!" (... 3 seconds later ...) "You die from food
poisoning." You must have quaffed a potion of healing or extra-
healing at those times.
>Don't genocide the Wraiths either, they're good for experience points,
>and they can't hurt you through an elven cloak anyway.
Eating a wraith raises you one experience LEVEL, not experience
point. It is the same as quaffing a raise level potion. A
wraith can still drain your level even though you wear an
elven cloak. The cloak protects your armor (and you) from
rust and acid (R's and a's), and seems to be the armor first
destroyed by the destroy armor scroll.
>For safety,
>I remove my gloves/helmet/shield when I'm ne[a]r [a Rust Monster] but
>I've never actually had them corrode either while wearing a cloak.
You may leave your gloves and shield on, for they do not rust.
>Elven cloaks seem to protect me from Vampires, Wraiths, acid blobs,
>Rust monsters and all of the other magic nasties down there. So let
>these monsters alone.
Same comment: a cloak is NO guarentee against level-draining
undead!
>Eating an Invisible stalker gives you intrinsic see-invisible, so you
>can throw your see-invisible ring away. After that, they'll never be
>a problem again.
You must eat the invisible stalker corpse and while under its
effect, quaff a potion of invisibility. This produces two
effects: 1) you gain the "see invisible" ability, and 2) you
yourself are now invisible w.r.t the monsters (ie: you can see
yourself--I don't find that this helps much, though).
>a: poisonous; rumored to give some sort of immunity to c's
The legend states that while you are petrifying, eating an acid
blob dissolves your stoniness. I have never tried this.
>b: makes you sick >h: poisonous >k: poisonous; gives you poison immunity.
>s: poisonous >x: makes you sick >A: makes you sick >K: makes you sick
>S: poisonous? >V: makes you sick?
Many of the "make you sick types" are merely poisonous if eaten.
Poison resistance protects you. Killer bees and scorpions convey
poison resistance.
>d: edible
True, but killing YOUR dog or any tame creature damages your luck.
>E: makes you sick, gives you monster detection when blind
The effect is called "telepathy".
>P: edible?
Yes.
>R: makes you sick?
>U: makes you sick?
No.
>Has anybody ever caught or killed a unicorn? What happens if you eat it?
>What happens if you eat a dead nurse?
>What happens if you eat a dead human?
Your luck drops like a paralyzed falcon (you cannibal!).
>A couple of people mentioned potions of speed and royal jelly as
>safeguards against xans. How does this work?
After croaking the beastie, quaff or eat the potion or the lump
and "Your legs feel somewhat better now."
>I wasn't paying much attention to the "stuck at level 29 or so"
>discussion, and now I find I'm stuck there myself. My pick-axe won't get
>through the floor, so how do I get down?
Keep trying (usually the seventh hit or so makes some progress);
OR use a wand of digging (ie: croak the minotar); OR wear teleport
control ring, quaff potion of confusion, read scroll of teleportation
(asking for level 40), and be fire resistant.
>What if I can't find scrolls of teleportation?
Each maze level has a wand of wishing on it. (Hint: ask for three
diamonds as often as possible!)
>If you go down by carving holes in the floor, how do you get back up?
It will be obvious when you get there.
>How do people cart so much stuff around? Somebody mentioned having
>70,000 gold pieces. I never carry more than a few hundred.
Gold "weighs" one encumbrance point for ever 500 pieces, rounded
down. Therefore 999 gold weighs as much as one gem. Each piece of
armor weighs 8 encumbrance (ie, plate, leather and gloves EACH
weigh 8). Maybe you should throw away your shield and helmet and gloves
and wear a +3 cloak to converse weight.
>What good is money besides buying stuff and raising your score? How
>does it raise your score, do you have to have it on you when the game ends?
>Are unicorns good for anything besides raising your luck?
No offense, but you have just proved wrong the old adage that there
is no such thing as a stupid question. :-)
>What good are gems besides selling in shops and giving [them to] unicorns?
Try identifying one. If you get a diamond, it is worth 4000 gold
pieces. You mentioned the guy carrying 70,000 gold (which weighs
140 encumbrance points). If he carried 140 diamonds instead, which
weighs the same, he has a worth of 560,000 gold.
>How do you get close enough to a unicorn to give it a gem? I find them
>to be much too elusive.
Keep trying. The better you luck, the more that they will "trust"
you, and the closer they will get. I usually wait until one moves
into my line of fire, and then throw a gem at it.
>Why do wands of wishing not always work ("unfortunately, nothing happens")?
>Does this have something to do with your luck?
Yes, and it uses a charge from the wand, too.
>What does the ring of stealth do?
A ring of stealth makes you somewhat invisible to the monsters
until they (finally) detect you.
What does the wand of cancellation do?
This wand removes the special powers of a creature. Dragons can't
flame you, cocky's can't stone you, Rusty's can rust you, Ant's
can't poison you, The Wizard can't blow you away with a blast of
fire....etc.
(I must know what I am talking about: look at my scores (hack 1.0.3):
860219 947 37 40 238 238 2201480 WM Oz,escaped (with amulet)
860211 947 36 40 120 120 1385062 KM Greyhawk,escaped (with amulet)
860111 947 1 39 140 140 955570 SM Dr_Jones,escaped (with amulet)
851212 947 1 39 124 124 784090 TM Pogo,escaped (with amulet)
860124 947 25 25 -6 92 61729 CM Greyhawk,demon
851202 947 39 39 -2 92 51374 FM Sysiphus,xorn
...and these ain't fakes, either.)
--
Douglas J. Bonn ...!allegra! My opinions are *MY*
Raytheon Company ...!raybed2!rayssd!djb opinions and are not
Submarine Signal Division ...!brunix! necessarily those of
1847 West Main Road ...!linus! Mr. Raytheon or his
Portsmouth, RI 02871-1087 401-847-8000 x 3991 henchmen.
All this `dying to self' is KILLING me!
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site rayssd.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!allegra!rayssd!djb From: djb@rayssd.UUCP (Douglas J. Bonn, Esq.) Newsgroups: net.games.hack Subject: Re: Opinion poll results - long - spoilers Message-ID: <2090@rayssd.UUCP> Date: Sat, 22-Mar-86 09:51:11 EST Article-I.D.: rayssd.2090 Posted: Sat Mar 22 09:51:11 1986 Date-Received: Sat, 22-Mar-86 23:50:29 EST References: <3377@sun.uucp> Sender: djb@rayssd.UUCP (Douglas J. Bonn @ Raytheon Co., Portsmouth RI) Distribution: net Organization: Raytheon SSD, Portsmouth, RI Lines: 176