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Article #1463

How do I deal with a room full of ghosts?

#1463
From: Kevin O'Gorman
Date: Thu, 27 Mar 1986 03:53
14 lines
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I'm running 1.0.3 on a UNIX PC and I've got a Level-1 room I keep starting
in which is getting more and more full of ghosts of myself.  I can't seem to
get rid of this bad memory by quitting or by running back up the stairs the
way I used to in earlier versions.

Does anyone have hints about this situation, or about dealing with ghosts in
general?  Why is it so hard (for some characters, apparently impossible) to
hit my own ghost?  What is the treatment of the stuff found with the ghost?
What are some strategies you folks have used?

Reply by mail, and if the response warrants, I'll post a spoiler.

				Kevin O'Gorman
				...{ihnp4,hjuxa}!wcom!kosman!install
Technical Details
Message-ID: <22@kosman.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!hjuxa!wcom!kosman!install

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site kosman.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!hjuxa!wcom!kosman!install
From: install@kosman.UUCP (Kevin O'Gorman)
Newsgroups: net.games.hack
Subject: How do I deal with a room full of ghosts?
Message-ID: <22@kosman.UUCP>
Date: Wed, 26-Mar-86 22:53:46 EST
Article-I.D.: kosman.22
Posted: Wed Mar 26 22:53:46 1986
Date-Received: Sat, 29-Mar-86 06:19:12 EST
Organization: Anarm Software Systems, Hillsdale, NJ
Lines: 14