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Article #1463How do I deal with a room full of ghosts?
From: Kevin O'Gorman
Date: Thu, 27 Mar 1986 03:53
Date: Thu, 27 Mar 1986 03:53
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1250 bytes
I'm running 1.0.3 on a UNIX PC and I've got a Level-1 room I keep starting
in which is getting more and more full of ghosts of myself. I can't seem to
get rid of this bad memory by quitting or by running back up the stairs the
way I used to in earlier versions.
Does anyone have hints about this situation, or about dealing with ghosts in
general? Why is it so hard (for some characters, apparently impossible) to
hit my own ghost? What is the treatment of the stuff found with the ghost?
What are some strategies you folks have used?
Reply by mail, and if the response warrants, I'll post a spoiler.
Kevin O'Gorman
...{ihnp4,hjuxa}!wcom!kosman!install
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site kosman.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!hjuxa!wcom!kosman!install From: install@kosman.UUCP (Kevin O'Gorman) Newsgroups: net.games.hack Subject: How do I deal with a room full of ghosts? Message-ID: <22@kosman.UUCP> Date: Wed, 26-Mar-86 22:53:46 EST Article-I.D.: kosman.22 Posted: Wed Mar 26 22:53:46 1986 Date-Received: Sat, 29-Mar-86 06:19:12 EST Organization: Anarm Software Systems, Hillsdale, NJ Lines: 14