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Article #853

Re: Suggested hack modifications (semi-spoiler...)

#853
From: Dan Gold
Date: Mon, 08 Jul 1985 21:49
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> 1) I really don't like the fact that a pickaxe can't dig into a shop wall.
> After all, what's the fun of playing a wimpy speleologist if you can't
> swindle the shopkeepers.  It's bad enough that the shopkeepers won't allow
> pickaxes inside (which is understandable), but even if you do figure a way to
> sneak them in past the shopkeeper, and bang the wall, you get a message like
> "This wall seems to be too hard."  (Which makes me wonder why the shopkeepers
> even bother checking in the first place.)

A "wimpy" speleologist can become a HIGH-scoring character if he manages to
find the common wand of polymorph and uses a little smarts.  

Dan Gold

...ucbvax!ucdavis!minnie:ccrdan
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Message-ID: <341@ucdavis.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!ucbvax!ucdavis!ccrdan
References: <125@uw-june>

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site ucdavis.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!ucbvax!ucdavis!ccrdan
From: ccrdan@ucdavis.UUCP (Dan Gold)
Newsgroups: net.games.hack
Subject: Re: Suggested hack modifications (semi-spoiler...)
Message-ID: <341@ucdavis.UUCP>
Date: Mon, 8-Jul-85 17:49:39 EDT
Article-I.D.: ucdavis.341
Posted: Mon Jul  8 17:49:39 1985
Date-Received: Tue, 9-Jul-85 06:56:27 EDT
References: <125@uw-june>
Organization: University of California, Davis
Lines: 14