Article View: net.games.hack
Article #107Re: Hack comments + questions (SPOILER)
From: Eugene Kligerman
Date: Thu, 24 Jan 1985 17:47
Date: Thu, 24 Jan 1985 17:47
27 lines
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1898 bytes
In article <764@clyde.UUCP> jona@clyde.UUCP (Jon Allingham) writes:
>
>What happens is the wizard gets a zoo part of the time, and a shop
>( for normal players ) is determined by:
> if( level > 1 && level < 20 && rn2( level ) < 2 ) mkshop();
>
>It's sort of a pity that normal people don't see treasure zoo's, maybe
>the code should be changed to give a ( very ) small chance of getting
>one -- of course you wouldn't live through one unless you were pretty
>good since you get hit from 3 sides when standing in a doorway. With
>a ring of conflict you might just make it though.
I myself have not examined the Hack source code, but I disagree with the
statement that 'normal people don`t see treasure zoos'.
I was playing as a Caveman, (not a WIZARD), and I encountered a zoo on
level 15 or so in the dungeon. It was full of beasts, big and small, and
all aggravated at me for no particular reason. Even the usually placid
nymph attacked me and stripped me of my armour & weapon.
While it seems that zoos are quite rare, they exist for mortals as well.
--
Eugene Kligerman, Department of Computer Science, University of Toronto
UUCP: {linus ihnp4 allegra floyd utzoo cornell decwrl uw-beaver}!utcsrgv!eugene
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site utcsrgv.UUCP Path: arc1-ca.pugleaf.net!utzoo!utcsrgv!eugene From: eugene@utcsrgv.UUCP (Eugene Kligerman) Newsgroups: net.games.hack Subject: Re: Hack comments + questions (SPOILER) Message-ID: <699@utcsrgv.UUCP> Date: Thu, 24-Jan-85 12:47:32 EST Article-I.D.: utcsrgv.699 Posted: Thu Jan 24 12:47:32 1985 Date-Received: Thu, 24-Jan-85 13:43:13 EST References: <181@CS-Mordred> <3@gitpyr.UUCP> <204@masscomp.UUCP> <764@clyde.UUCP> Reply-To: eugene@utcsrgv.UUCP (Eugene Kligerman) Organization: CSRI, University of Toronto Lines: 28 Keywords: zoos in Hack.