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3 total messages Started by Glenn Boozer Tue, 27 Aug 1985 22:48
using scroll's of identification
#1001
Author: Glenn Boozer
Date: Tue, 27 Aug 1985 22:48
29 lines
1609 bytes
*** REPLACE THIS LINE WITH YOUR MESSAGE ***

I have read a scroll of identification and used it to identify all of
the objects of a particular type (like scroll's) that I possesed.

I did this 3 times during one game.

I can not do it again in any other games.

What did I have/do/not have/not do that allowed this extended use of a
scroll of identification?

Thanks,

-- 
              
              #=====#
               !   !
               !   !
               !   !
              /     \
             /   B   \
            /    O    \
           /     O     \  /***************************************************\
           !     Z     !  !*  Glenn Boozer        +Yep+ This is my real name *!
           !     E     !  !*  Fortune Systems Corporation                    *!
           !     R     !  !*     {ihnp4, ucbvax!dual}!fortune!boozer   or    *!
           !           !  !*     {ihnp4, ucbvax!dual}!fortune!sixpack!boozer *!
           -------------  \***************************************************/
Re: using scroll's of identification (* SPOILER *)
#1013
Author: Andrew Klossner
Date: Thu, 29 Aug 1985 16:31
31 lines
1998 bytes
[]

	"I have read a scroll of identification and used it to identify
	all of the objects of a particular type (like scroll's) that I
	possesed.  I did this 3 times during one game.  I can not do it
	again in any other games.  What did I have/do/not have/not do
	that allowed this extended use of a scroll of identification?"

My reply is a SPOILER drawn from examining the source code.  You may
want to stop reading here.



When you read a scroll of identify, there is a one in five chance that
it will identify multiple objects.  The number of objects is a
(separate) random number from 0 to 4.  If you run out of objects
prematurely, it will say something like "that was all"; this means that
you could have identified additional objects of the selected class, but
blew the chance.

I exploit this by arranging my inventory so that the items I want most
to identify appear first (e.g., the uncursed rings before the cursed
rings).

[Disclaimers: all this is true of hack versions 1.0.2 and 1.0.3.
"Random number" is shorthand for "element of a sequence of incorrectly
computed pseudo-random numbers"; the routines in the hack "rnd.c" file
are woefully ignorant of proper pseudo-random techniques.]

  -=- Andrew Klossner   (decvax!tektronix!orca!andrew)       [UUCP]
                        (orca!andrew.tektronix@csnet-relay)  [ARPA]
Re: using scroll's of identification
#1016
Author: Keith C. MacKinnon
Date: Fri, 30 Aug 1985 17:11
20 lines
1481 bytes
> *** REPLACE THIS LINE WITH YOUR MESSAGE ***
> 
> I have read a scroll of identification and used it to identify all of
> the objects of a particular type (like scroll's) that I possesed.
> 
> I did this 3 times during one game.
> 
> I can not do it again in any other games.
> 
> What did I have/do/not have/not do that allowed this extended use of a
> scroll of identification?
> 

  What you came across was a scroll of identification that will identify
when read everthing of one suit in your pack.  I have run into a few of
them in different games, they are rare and you were lucky to have so
many in one game. Once and a while you will find one or two in the
book stores or the antique shops.  They work the same as the 
identification scroll but will ask you if you want to identify a
certain object by yes or no. 
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