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8 total messages Started by dbmk1 Mon, 28 Oct 1985 09:28
Shopkeepers
#1119
Author: dbmk1
Date: Mon, 28 Oct 1985 09:28
16 lines
958 bytes
My favourite method of cleaning out shopkeepers is to sell them everything I 
have, take it back , select anything else I desire and then teleport the hell
out of there.  A particularly effective method for a wizard as you only need
to be level 6 for ^T to work.

Question - does this affect my luck points ??.
-- 


Regards
  Derek

!seismo!mcvax!ukc!stc!dbmk1

I've heard that re-incarnation is making a come-back.
Re: Shopkeepers
#1127
Author: dragonpup
Date: Sun, 03 Nov 1985 23:58
11 lines
1170 bytes
>My favourite method of cleaning out shopkeepers is to sell them everything I 
>have, take it back , select anything else I desire and then teleport the hell
>out of there.  A particularly effective method for a wizard as you only need
>to be level 6 for ^T to work.
>
>Question - does this affect my luck points ??.
sure does.  the shopkeeper then comes after you.  then try to find
another shop, and there won't be one for a while.  neither will
there be much food around.  if you teleport out, why not just kill
him with all of your new toys.  then your luck points should
increase.
Re: Shopkeepers
#1135
Author: Eli Liang
Date: Wed, 06 Nov 1985 14:07
11 lines
982 bytes
Wait a moment!  Wouldn't killing a shopkeepers also decrease your luck?!

-eli
-- 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eli Liang  ---
        University of Maryland Computer Vision Lab, (301) 454-4526
        ARPA: eli@cvl, eli@lemuria, eli@mit-mc, eli@mit-prep
        CSNET: eli@cvl  UUCP: {seismo,allegra,brl-bmd}!umcp-cs!cvl!eli
Re: Shopkeepers
#1136
Author: Andrew Klossner
Date: Wed, 06 Nov 1985 16:49
20 lines
1579 bytes
>>My favourite method of cleaning out shopkeepers is to sell them everything I 
>>have, take it back , select anything else I desire and then teleport the hell
>>out of there.  A particularly effective method for a wizard as you only need
>>to be level 6 for ^T to work.
>>
>>Question - does this affect my luck points ??.
>sure does.  the shopkeeper then comes after you.  then try to find
>another shop, and there won't be one for a while.  neither will
>there be much food around.  if you teleport out, why not just kill
>him with all of your new toys.  then your luck points should
>increase.

None of this is true.  Teleporting out of a shop does not affect the
generation of shops or food.  And killing any human greatly DECREASES
your luck points.

This applies to hack versions 1.0.2 and 1.0.3.

  -=- Andrew Klossner   (decvax!tektronix!tekecs!andrew)       [UUCP]
                        (tekecs!andrew.tektronix@csnet-relay)  [ARPA]
Re: Shopkeepers
#1133
Author: G. T. Samson
Date: Wed, 06 Nov 1985 23:36
28 lines
1904 bytes
In article <3066@sdcc3.UUCP>, bi50xrs@sdcc3.UUCP (dragonpup) writes:

> >Question - does this affect my luck points ??.
> sure does.  the shopkeeper then comes after you.  then try to find
> another shop, and there won't be one for a while.  neither will
> there be much food around.  if you teleport out, why not just kill
> him with all of your new toys.  then your luck points should
> increase.

NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO!!!!!!!!

Kill that shopkeeper, and your luck points go straight to ZERO! Zip! Null!
Nothing!  Rien!  Nada!  You'll even lose floating-eye telepathy, if you
had it before you killed the shopkeeper (or guard or any @).

And if you've already done it, DON'T EAT THE CORPSE!!!!  I think it's the
same as having eaten your dog... you become a walking ring of aggravate
monster, and THAT'S no way to survive to the amulet... 

-- 
---------------------------------------------------------------------------
Name:		G. T. Samson
Title:		The Evil MicroWizard
Quote:		"No matter where you go...there you are." -- B. Banzai
Other_Quote:	"You speak treason!" "Fluently!" 	  -- The Doctor
ARPA:		gts@wjh12 [preferred] OR samson%h-sc4@harvard
		{PLEASE, don't reply to samson@h-sc1@harvard!!!}
USMail:		Lowell N-43, Harvard U., Cambridge, MA 02138
Re: Shopkeepers
#1139
Author: Eli Liang
Date: Fri, 08 Nov 1985 14:01
14 lines
1193 bytes
Ok. Getting no replies the first & second time, I think its time I ask again.
Does anyone, ANYONE, have the sources/diffs to Hack 1.0.3 that they would be
willing to send me.  I'd be willing to pass it on to others who want it.
Boy, is it a bummer running a outdated version...

-eli
-- 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Eli Liang  ---
        University of Maryland Computer Vision Lab, (301) 454-4526
        ARPA: eli@cvl, eli@lemuria, eli@mit-mc, eli@mit-prep
        CSNET: eli@cvl  UUCP: {seismo,allegra,brl-bmd}!umcp-cs!cvl!eli
Hack 1.0.3 source does not exist!
#1144
Author: Patrick Traynor
Date: Mon, 11 Nov 1985 16:16
34 lines
2504 bytes
In article <939@cvl.UUCP> eli@cvl.UUCP (Eli Liang) writes:
>
>Ok. Getting no replies the first & second time, I think its time I ask again.
>Does anyone, ANYONE, have the sources/diffs to Hack 1.0.3 that they would be
>willing to send me.  I'd be willing to pass it on to others who want it.
>Boy, is it a bummer running a outdated version...
>
>-eli

Eli,

I'm convinced that version 1.0.3 of Hack is just a hoax!  The last posting
was 1.0.2 back in April, and there hasn't been any full source posting since.
This is my theory:  At some point, Mr. Jones wrote an article about Hack, and
his version 1.0.3 was actually a typo (should have been 1.0.2).  In a follow-
up article, Mr. Smith (not wanting to let the world know he has antique
software) referred to his version as 1.0.3.  Many others followed suit and
before long, it was 'common knowledge' that 1.0.3 was the latest and if you
ain't got it you ain't hip (word substitution, there).
I came to this conclusion after many months of making requests myself, and
watching many others make similar requests.  During the same time, I saw
everyone who got their hands on Search and Phantasia shar up and post their
own tweeked version of the code.  Net.sources.games hasn't seen a major
posting for several weeks now, so heavy traffic isn't the problem...
So take your Hack sources, grep everywhere for 1.0.2, change it to 1.0.3
and you will have the latest code.

To he who posted the 1.0.3 patches a few months ago:  Save your flames...
Yes I did see them, but after trying to implement all the patches that had
been posted previously to fix this little bug and that, I had little success
making the upgrade.  So I, as well as many others, decided to wait for a full
distribution, rather than hacking up my Hack any further.

--pat--
Hack 1.0.3 source -=+*DOES*+=- exist!
#1145
Author: Kriton Kyrimis
Date: Tue, 12 Nov 1985 17:58
42 lines
2772 bytes
In article <648@bbnccv.UUCP> ptraynor@bbnccv.UUCP (Patrick Traynor) writes:
>In article <939@cvl.UUCP> eli@cvl.UUCP (Eli Liang) writes:
>I'm convinced that version 1.0.3 of Hack is just a hoax!  The last posting
>was 1.0.2 back in April, and there hasn't been any full source posting since.
> . . .
>
>To he who posted the 1.0.3 patches a few months ago:  Save your flames...
>Yes I did see them, but after trying to implement all the patches that had
>been posted previously to fix this little bug and that, I had little success
>making the upgrade.  So I, as well as many others, decided to wait for a full
>distribution, rather than hacking up my Hack any further.

I'm sorry to disappoint you, but here at Princeton we're  running
hack  1.0.3,  including some later patches that people made to it
and posted to the net.  The problem with the  1.0.3  diffs  is  a
compound one:

Hack 1.0.2 came in 10 parts, the 10th of which was an ed  script,
to  do some last-minute patches.  Hack 1.0.3 was simply a huge ed
script that upgraded the old version to the new one.

The problem is, that ed scripts contain *lots* of lines that con-
tain  a  single  ".".  This kind of lines, however, confuses most
mailers, with unpredictable results (in most cases, the remaining
text  is  simply  ignored). Therefore, a lot of people don't even
have the correct version of hack  1.0.2,  and  can't  upgrade  to
1.0.3 even if they *do* have the correct patches (which is rather
unlikely in their case). I'm afraid I can't post or mail the hack
sources,  since I'm already taxing our University's phone bill. I
suggest you check out that  posting  in  net.sources.games  about
chain reels. This is how I got *my* version.

As far as hack's author is concerned,  he  did  mention  that  he
would  be  off  the  net  for  about a year, and that's why there
hasn't been any new release.  Be patient. When he comes back, I'm
sure he'll have a lot of goodies for us!
-- 

	Kriton	(princeton!tilt!kyrimis)
------
"I reversed the polarity of the neutron flow..."
------
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