Thread View: net.games.hack
5 messages
5 total messages
Started by Steve Barnes
Sat, 18 Jan 1986 06:38
hack bugs (spoiler?)
Author: Steve Barnes
Date: Sat, 18 Jan 1986 06:38
Date: Sat, 18 Jan 1986 06:38
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[] My appologies if these bugs are old news... I've noticed several in our version of hack. 1) "Full Moon tonight, you feel lucky!" - when this message is printed, your luck is incremented by one. This means you can save your game, and restart it, thereby raising your luck as high as you want. 2) Polymorph wands - a "feature" of this game is that you can polymorph a wand, and it will turn into a different wand, fully charged. What this means is that you can collect 5 or 6 wands, lay them out in a line, and start polymorphing. Unless you are unlucky, you will get at least one polymorph wand before you run out of charges. Continuing this process indefinatly, you can get all sorts or great stuff - wishing wands, summon monster wands (kill the summoned monsters and take their stuff)... Technically this isn't a bug, but it makes the game much too easy. My suggestion is to keep charges constant when polymorphing wands, making the problem less severe (with special allowances for wishing wands... no more than 3 charges). 3) Engraving. When you engrave using your hands, your weapon is automatically un-wielded. Great way to un-wield cursed weapons... 4) The hell hound - you can throw food at him, and he becomes your friend. Seems a bit silly to me. These are all the bugs that come to mind. I'm also bothered by the morality enforced by luck. By killing or eating your dog, you loose luck. *Everybody* loves to kill their dog... Steven Barnes ucbvax!ucscc!vger!barnes
Re: hack bugs (spoiler?)
Author: Don Kneller%Langridge
Date: Sun, 19 Jan 1986 02:35
Date: Sun, 19 Jan 1986 02:35
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In article <302@vger.UUCP> barnes@vger.UUCP (Steve Barnes) writes: >[] >My appologies if these bugs are old news... I've noticed >several in our version of hack. > >1) "Full Moon tonight, you feel lucky!" - when this message > is printed, your luck is incremented by one. This means > you can save your game, and restart it, thereby raising > your luck as high as you want. Was fixed in 1.03. The quick fix is to decrement your luck before saving the game if there is a full moon. >2) Polymorph wands - a "feature" of this game is that you > can polymorph a wand, and it will turn into a different > wand, fully charged. I just posted a bug fix, which also fixes the bug of polymorphed piles of gems having the weight of 1 gem. >3) Engraving. When you engrave using your hands, your weapon > is automatically un-wielded. Great way to un-wield > cursed weapons... Was fixed in 1.03. The fix checks if you're wielding a cursed weapon and forces you to use it. >4) The hell hound - you can throw food at him, and he becomes > your friend. Seems a bit silly to me. Perhaps he was very hungry. > > Steven Barnes > ucbvax!ucscc!vger!barnes -- Don Kneller UUCP: ...ucbvax!ucsfcgl!kneller ARPA: kneller@ucsf-cgl.ARPA BITNET: kneller@ucsfcgl.BITNET
Re: hack bugs (spoiler?)
Author: GillespieD
Date: Mon, 20 Jan 1986 20:43
Date: Mon, 20 Jan 1986 20:43
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>1) "Full Moon tonight, you feel lucky!" - when this message > is printed, your luck is incremented by one. This means > you can save your game, and restart it, thereby raising > your luck as high as you want. Actually, everytime a game is saved, the luck is decremented by one. Thus, you can only get one luck point, and only when the moon is full.
Re: hack bugs (spoiler?)
Author: dianeh
Date: Mon, 20 Jan 1986 23:08
Date: Mon, 20 Jan 1986 23:08
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>>3) Engraving. When you engrave using your hands, your weapon >> is automatically un-wielded. Great way to un-wield >> cursed weapons... >Was fixed in 1.03. The fix checks if you're wielding a cursed >weapon and forces you to use it. Not true in the 1.0.3 version that we have here. I use this "bug" to check on the cursedness of all the items in my pack -- e.g., if I wield a ring and it welds itself to my hand, I know not to put that ring on until I have a remove curse scroll, then I can just unwield it by 'E'ngraving. Yeah, it probably *is* a bug, but sometimes you just *need* those little critters, you know. Diane Holt Interactive Systems Corp. ima!ism780!dianeh "You was a good ol' wagon, but you done broke down."
Re: hack bugs (spoiler?)
Author: Laura Creighton
Date: Mon, 27 Jan 1986 04:21
Date: Mon, 27 Jan 1986 04:21
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I have two related suggestions for hack. Potions of healing and nurse blows should fix xan leg damage. -- Laura Creighton sun!hoptoad!laura (note new address! l5 will still ihnp4!hoptoad!laura work for a while....) hoptoad!laura@lll-crg.arpa
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