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8 total messages Started by jeffrey greenberg Thu, 13 Feb 1986 03:59
need hints
#1298
Author: jeffrey greenberg
Date: Thu, 13 Feb 1986 03:59
30 lines
1961 bytes
I've played rogue (ultra, super, 5.*) and just started playing hack
version 1.0 (december 1984).  It's got a dog...

Tell me about the dog... How do you talk to him... or what does he
do?  Does he distinguish between poisoned food or not...(he seems
to eat good food and leave bad stuff...but one animal of species
seems to be poison and another of the same species seems not...???)
Give me some clues...  Does the dog fetch good things from the shopkeepers?
Can the dog be told not to attack the leprechans (is there anyway to
stop them from robbing you blind)... why do shopkeepers get angry
other than not paying them? Tell me about engraving things.
Is the dog that important?  Is there another vicious dog?  Is there
some way not to get splashed by the acid blob other than wearing
leather armor - but what about protecting your weapons from acid?
Is there some general strategy?  Should one just plunge downward at
the earliest opportunity?  And how much are those gems worth?
(I ask for all these spoilers because I only have access
to this game for only a short period and I'd like to see what its about...
and as ken thompson says (roughly), "the serious use of computers
IS games."

never below level 4,
	jg

ps: mail me please.
-- 
jeffrey greenberg
614-263-0065
cbosgd!osu-eddie!green
and after march 15: ihnp4!allegra!phri!dolphy!jmg
Re: need hints
#1302
Author: Ed Falk
Date: Mon, 17 Feb 1986 05:58
92 lines
4644 bytes
The dog is *very* useful, it can save your ass.  To start with:
the dog will usually attack monsters.  Early in the game, I let
the dog take on all of the tough ones rather than risk my own hide
(but if you do this, the dog gets the experience points, not you).
As the dog kills monsters, it accumulates experience just the way
you do, and that makes it very formidable as the game progresses.
As the dog eats, it gets larger -- progressing from "little dog"
to "dog" to "large dog".

The dog won't step on cursed objects, this is how I test an object
before wearing it.

The dog likes to pick things up and bring them to you.  You can
rob a shop this way.  I often sell the same item back to the shopkeeper
several times this way.

Some dead things are always poisonous in some way (Kobolds for ex.).
The dog will never eat an always-poisonous animal.  Pay attention to
what the dog never eats.  This is not to say that everything the
dog eats is good for you.

The dog needs to be fed just as you do.  If it gets hungry enough, it
can become confused and accidently attack you.  A well fed dog will
not eat food rations, a hungry one will get them before you can.

There are whistles that will call the dog.

The dog will follow you up/down stairs iff it is right next to
you when you ascend/descend them.

DONT leave the dog alone on a different level too long, if you do,
it will forget you and stop fighting for you.  It will also not
accept food from you anymore, AND (most importantly) if you 
should accidently hit it, it will turn on you and attack to the
death.  This problem seems to be worse when there's a ghost on the
level you left the dog at.

When you die, the dog remains on your level along with your possesions
and your ghost.  The next person to come along will have to fight it.
A full grown dog can be very dangerous and mean.

When you enter a level and find an alien dog, there's probably a ghost
there somewhere.

Give your dog a name so you can distinguish it from alien dogs.  Dont
use the same name every time.

Rumor has it that the dog can be trained, but I've never met anyone
who knew how.

	other notes

Leprechauns wont rob you unless you're carrying gold.  Whenever I
see a leprechaun, I leave the room, drop the gold and go back to fight
it.  Leprechauns can't teleport until they've robbed you, but thay
can run away.  When you drop your gold, hide it or the Leprechaun
will find it while running away from you.

Shopkeepers don't get angry when you rob them, they just follow
you around nagging you.  They get angry when you hit them.  When
that happens, they don't forgive you and they're *very* strong.
Being followed by a shopkeeper is very dangerous because the chance
of accidently hitting them is high.  Never go down a dead end with
a shopkeeper following you, because then you'll have to fight (and die)
to get out.

To avoid damaging your weapon when attacking an acid blob, either
use your bare hands or use a throwing weapon (such as arrows etc.).
This latter method protects you too.

Dont plunge down too fast, there's some really nasty stuff down
there.  As a general rule, I never go below level three unless
I have twice as many experience points as the the level I'm at.  After
that, I try to have as least as many experience points.  If you fall
through a trap door, get back up as soon as possible -- especially if
you've left the dog behind.  By the way, if the dog falls through a
trap door, it usually (always?) goes into that mode where it doesn't
recognize you.

I usually try to kill all the monsters on a level before I go down
to the next one.  This isn't all that import though, as new monsters
keep getting generated at whatever level you're at.


	now for some questions of my own..

How do you wield a cockatrice without getting turned into stone
yourself?  How do you get past invisible force fields?  What do you
do when an eel is attacking you from the water (you can't attack
back, because the eel might swim away and you'd drown yourself)?

		-ed falk, sun microsystems
Re: need hints
#1303
Author: Josh Trupin
Date: Mon, 17 Feb 1986 18:31
22 lines
1132 bytes
Summary:
Expires:
Sender:
Followup-To:
Keywords:

In article <3246@sun.uucp> falk@sun.uucp (Ed Falk) writes:

>       now for some questions of my own..
>
>How do you wield a cockatrice without getting turned into stone
>yourself?
>               -ed falk, sun microsystems

Try wearing gloves...  Also, make sure you don't carry too much, because if
you're wielding a cockatrice and you fall down the stairs, it might fall on
you.   Then you die.

Josh Trupin
trujose@yalevmx.BITNET
No more ARPA/UUCP for
   a while...
Re: hints---spoiler warning
#1304
Author: Chris Torek
Date: Tue, 18 Feb 1986 09:26
32 lines
2002 bytes
In article <3246@sun.uucp> falk@sun.UUCP writes:
>DONT leave the dog alone on a different level too long, if you do,
>it will forget you and stop fighting for you.

A dog that is no longer `yours' may be converted back by throwing
food at it (throwing tripe rations is best).  [Hack 1.0.3]

>How do you wield a cockatrice without getting turned into stone
>yourself?

Wear gloves.  Beware stairs, however: if you `fall down the stairs'
you will `accidentally' touch the cockatrice and turn to stone.

>How do you get past invisible force fields?

Perhaps you have a different version of hack; we have no force fields.

>What do you do when an eel is attacking you from the water (you can't
>attack back, because the eel might swim away and you'd drown yourself)?

Watch carefully, and you will see a `;' character blink at the
point from which the eel is attacking.  If the eel just hit you,
it is still there.  Also useful are rings:  See invisible will let
you see the eel at all times; levitation will let you float above
the water, so that you will not drown.  Potions of levitation will
do the same, but of course will also wear off.  You can evaporate
water with wands of fire: this is overkill for eels, but useful at
level 40 when trying for the Amulet.
-- 
In-Real-Life: Chris Torek, Univ of MD Comp Sci Dept (+1 301 454 1415)
UUCP:	seismo!umcp-cs!chris
CSNet:	chris@umcp-cs		ARPA:	chris@mimsy.umd.edu
Re: need hints
#1305
Author: Patrick Traynor
Date: Tue, 18 Feb 1986 18:53
30 lines
1962 bytes
In article <3246@sun.uucp> falk@sun.uucp (Ed Falk) writes:
>	now for some questions of my own..
>
>How do you wield a cockatrice without getting turned into stone
>yourself?  How do you get past invisible force fields?  What do you
>do when an eel is attacking you from the water (you can't attack
>back, because the eel might swim away and you'd drown yourself)?
>
>		-ed falk, sun microsystems

You must be wearing gloves to wield a cockatrice.

The only invisible force field that I know about is the one that is
created when Hack cannot write to the directory where it saves the
current dungeon level when you try to go down to a new level, and
a message like:
'A mysterious force prevents you from going down'
appears on the screen.

Several things to do with eels... If you can see invisible (wear
the proper ring, or previously eat an Invisible Stalker) you can
see, and therefore attack, the eels.  If you have a wand of fire, 
you can evaporate the muddy pools, thus forcing the eels onto land,
where you can see them, and force them to fight you on YOUR turf!
The only problem that you are trying to overcome with eels, is not
knowing if they are in the pool that you attack.  If they are, you
hit them...fine.  If they aren't, you swing and fall into the vacant
pool...and drown.

--pat traynor--
Re: hints---spoiler warning
#1309
Author: Mike Stephenson
Date: Thu, 20 Feb 1986 02:56
25 lines
1393 bytes
In article <3245@umcp-cs.UUCP> chris@umcp-cs.UUCP (Chris Torek) writes:
>In article <3246@sun.uucp> falk@sun.UUCP writes:
>
>>How do you get past invisible force fields?
>
>Perhaps you have a different version of hack; we have no force fields.
>
	There are two conditions under which this message can be encountered.
Both require that you be trying to go to a "new" level:

	- if disk quotas are exceeded.   or

	- (more likely) if the directory hack is currently in is
	  not writable.

 (Yes I did snoop through the source.... it's in hack.do.c)

-- 
						Mike Stephenson

Mail:	Genamation Inc.		Phone:	(416) 475-9434
	351 Steelcase Rd. W
	Markham, Ontario.	UUCP:
	Canada
	L3R 3W1			{allegra,linus,ihnp4}!utzoo!mnetor!genat!mike
Re: need hints
#1308
Author: Andrew Klossner
Date: Thu, 20 Feb 1986 16:16
60 lines
3037 bytes
[]

	"DONT leave the dog alone on a different level too long, if you
	do, it will forget you and stop fighting for you.  It will also
	not accept food from you anymore, AND (most importantly) if you
	should accidently hit it, it will turn on you and attack to the
	death.  This problem seems to be worse when there's a ghost on
	the level you left the dog at."

You can make the dog friendly again by throwing it food.  Tripe rations
are best, but food rations will work as well.  You'll see the message
"<Fido> devours the <food>"; the word "devours" lets you know that Fido
wasn't as friendly before but is now.

This works for any dog, not just the one you start with.  You can
befriend a ghost's dog.  You can even befriend the Hell Hound, who will
then fight for you!

	"Leprechauns can't teleport until they've robbed you, but thay
	can run away."

When they're running away, they will teleport (randomly) about once in
40 times.

	"Shopkeepers don't get angry when you rob them, they just
	follow you around nagging you."

This is great when you are wearing a ring of conflict.  The shopkeeper
will trash pretty much any monster that tries to bother you.  If it's a
really *big* monster and he trashes the shopkeeper, you can pick up his
gold without having lost luck by killing a human yourself.  Of course,
you then have a *big* monster to deal with.

To avoid getting stuck in a dead end with a shopkeeper blocking the
way, you should only do this if either you can teleport or you have a
pick-axe.

	"How do you wield a cockatrice without getting turned into
	stone yourself?"

Wear gloves.

	"How do you get past invisible force fields?"

You are only told about invisible force fields when there's a system
problem, such as a full disk preventing the creation of a new level
file.  Check with your system experts.

	"What do you do when an eel is attacking you from the water
	(you can't attack back, because the eel might swim away and
	you'd drown yourself)?"

Wear a ring of see invisible and you can see the eel in the pool.  You
can also attain intrinsic "see invisible" ability by eating a dead
invisible stalker while invisible (via the potion).

All this is true of hack version 1.0.3.

  -=- Andrew Klossner   (decvax!tektronix!tekecs!andrew)       [UUCP]
                        (tekecs!andrew.tektronix@csnet-relay)  [ARPA]
Different Hints
#1310
Author: Ellen Eades
Date: Sat, 22 Feb 1986 17:07
16 lines
1354 bytes
I'm having the damnedest time getting past level 4 on the
dungeon, not to mention in experience.  My main problems seem
to be connected to not being able to dodge wand rebounds, or
identify objects.  I have been killed countless times by bolts
of cold or death rays bouncing and hitting me, or by quaffing a
potion of poison or some equally unfortunate thing.  Is there a
way to identify items aside from happening to read a scroll that
turns out to be an identify scroll?  And how can I avoid things
like cold bolts and death rays?

Ellen
-- 
-    -    -    -    -    -    -    -    -    -    -    -    -
	"Who's been repeating all that hard stuff to you?"
	"I read it in a book," said Alice.
-    -    -    -    -    -    -    -    -    -    -    -    -
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