Thread View: net.games.hack
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Started by Kriton Kyrimis
Sat, 08 Mar 1986 10:37
Mazes: A brute force approach
Author: Kriton Kyrimis
Date: Sat, 08 Mar 1986 10:37
Date: Sat, 08 Mar 1986 10:37
47 lines
2405 bytes
2405 bytes
(The following applies to hack 1.0.3)
Here's an approach I used today to deal with finding my way
around the mazes in the lower levels:
In the first maze I encountered, I spent the usual long time try-
ing to find the rock under which lay the wand of wishing. After I
found it, I wished for a pick-axe, as someone suggested here on
the net. From then on, the game was easy: teleport to level 39,
and for each level, use the pick-axe to knock down every single
vertical wall! This does away with having to worry how to get
from A to B, since all you have to do is go in a straight line.
What I did, was dig my way horizontally from one edge of the
maze to the other, and do that for each horizontal corridor.
After having finished with a level, the maze looked something
like:
-------------- ------------|
| |
| --- - -- - - . . . -- -- -- -- |
| |
| -- - --- -- -- --- -- - |
.
.
.
This way I was *sure* that I wouldn't miss anything. Even the
minotaur always seemed to appear in front of me at some point or
another.
This procedure may appear boring, but it has its rewards: since
it takes time to use the pick-axe, *lots* of monsters have the
time to reach you, and killing them gives you plenty of experi-
ence points.
One interesting thing I discovered while playing in this way was
that I was able to kill *lots* of demons in the maze, without
filling the world with more of them. It seemed that demons would
rarely duplicate if hit. Is this a feature of hack 1.0.3, or did
I do something unknowingly?
--
Kriton (princeton!tilt!kyrimis)
------
"Even in this corner of the galaxy, captain, two plus two equals four!"
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