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2 total messages Started by Jason B. Wyatt Tue, 25 Mar 1986 17:35
tainted meat and xans in 1.0.2
#1449
Author: Jason B. Wyatt
Date: Tue, 25 Mar 1986 17:35
11 lines
954 bytes
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At my site, we are using version 1.0.2, and unfortunately,
royal jelly won't cure your legs (at least not totally -- and
there is no "your legs feel better" message), nor will it
save you from food poisining (I've tried both DESPERATELY)

also, in our 1.0.2 I think your gloves can be rusted by 
rusty monsters...

														-jasonw@dartvax
Re: tainted meat and xans in 1.0.2
#1491
Author: king
Date: Sat, 29 Mar 1986 04:52
29 lines
1934 bytes
> 
> At my site, we are using version 1.0.2, and unfortunately,
> royal jelly won't cure your legs (at least not totally -- and
> there is no "your legs feel better" message), nor will it
> save you from food poisining (I've tried both DESPERATELY)
> 
> also, in our 1.0.2 I think your gloves can be rusted by 
> rusty monsters...
> 
> 														-jasonw@dartvax

We also have 1.0.2 but I believe jelly works for xan pricks (um, that doesn't sound right...) but there is no feel better message (that's m-e-s-s-a-g-e).

Found a few points of interest on 1.0.2 and I am curious about 1.0.3 comparison.

First, opening a tin from the floor of a shop will act strange (not bad) if you are interrupted; you stop opening the tin, and it jumps to item a) (!) in your
inventory and is not marked unpaid.  I imagine its fixed in 1.0.3.

Secondly, Elbereth (while not holding off Shopkeepers) also will not hold off tamed dogs confused from hunger.
	This is a serious bummer, since killing your dog is bad for you, and you have no protection from the bitch.

In general, I have heard that 1.0.2 is actually more enjoyable than 1.0.3, but I'm interested in comments from people who know both.

	Jon King
	
	"I robbed Peter to pay Paul, then said 'what the hell?'
	 and robbed Paul, too."

	"What's thine is mine, and what's mine is mine, too."
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